Quote:void setWeather(char *weather)Somehow this address doesn't seem to work.
{
*(unsigned int*)0x10953F8 = 0x60000000;
*(unsigned int*)0x10953A4 = 0x60000000;
*(unsigned int*)0x3D3EB0 = 0x60000000;
GAMEPLAY::SET_WEATHER_TYPE_NOW_PERSIST(weathero[weathers]);
}
Can you provide the source code to change the weather? Please.
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