Does it work well does it fail or slow down the game?
(04-28-2019 - 02:08 AM)Aldairhacker Wrote: FUNCTION IN Cnice but is buggy
Can someone help me? I have this code from Wesley Marcos source code for vehicle status
_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_STRING("Top Speed");
_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_STRING("Acceleration");
_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_STRING("Braking");
_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_STRING("Traction");
_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_INT(ROUND(_GET_VEHICLE_MODEL_MAX_SPEED(VehicleModel)));
_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_INT(ROUND(GET_VEHICLE_MODEL_ACCELERATION(VehicleModel)));
_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_INT(ROUND(GET_VEHICLE_MODEL_MAX_BRAKING(VehicleModel)));
_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_INT(ROUND(GET_VEHICLE_MODEL_MAX_TRACTION(VehicleModel)));
IMAGE
http://prnt.sc/nhrsc7
I put in my script and funcionol, but the speed code is the only one that is pulling the actual value of the function already the
Acceleration
Braking
Traction
does not pull the actual value pulls a much lower value than expected, very difficult to notice
Wesley said that I add this function on the pc and he said that prescizol of that ROUND to work on the pc and it works correctly on my already did not work out with it so he told me to pull it out to see if it would work from any non-functional way
Does anyone have an idea how I can do this?
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