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 1732

Help with "send message to all players" in my Script

by ELSANTO1 - 07-09-2019 - 09:48 AM
#1
Hi, I have a problem when I send a message to all players. After I wrote the message on the keyboard, it opens again as many times as there are players in the session.

I use this:

int i;
for (i = 0; i <= 18; i++)
{
int id = GET_PLAYER_PED(i);
if (id > 0 && id != PLAYER_PED_ID())
{
char *defaultText;
DISPLAY_ONSCREEN_KEYBOARD(TRUE, "FMMC_KEY_TIP8", "", defaultText, "", "", "", 40);
while (UPDATE_ONSCREEN_KEYBOARD() == 0) WAIT(0);
char text[40];
strcpy_s(text, GET_ONSCREEN_KEYBOARD_RESULT());
int NetHandleBuffer = 0x10070200;
NETWORK_HANDLE_FROM_PLAYER(i, &NetHandleBuffer, 13);
NETWORK_SEND_TEXT_MESSAGE(text, &NetHandleBuffer);
print("~b~Sended Message to Lobby", 3000);
}
}


Can somebody help me?

Thanks.
Reply
#2
Code:
for (int i = 0; i < 32; i++)
{
Player p_Handle = PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(i);
auto handle[26];
NETWORK::NETWORK_HANDLE_FROM_PLAYER(p_Handle, &handle[0], 13);
NETWORK::NETWORK_SEND_TEXT_MESSAGE("Your Shit", &handle[0]);
}
             Elitedox Official
                 
                          
Reply
#3
(07-09-2019 - 10:42 AM)Elitedox Wrote:
Code:
for (int i = 0; i < 32; i++)
{
Player p_Handle = PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(i);
auto handle[26];
NETWORK::NETWORK_HANDLE_FROM_PLAYER(p_Handle, &handle[0], 13);
NETWORK::NETWORK_SEND_TEXT_MESSAGE("Your Shit", &handle[0]);
}

I'll prove it. Thank you very much
Reply
#4
Error solved:

CODE for ModMenu SCRIPT to send a custom message to all players...

char *defaultText; //TO OPEN KEYBOARD
DISPLAY_ONSCREEN_KEYBOARD(TRUE, "FMMC_KEY_TIP8", "", defaultText, "", "", "", 40);
while (UPDATE_ONSCREEN_KEYBOARD() == 0) WAIT(0);
char text[40];
strcpy_s(text, GET_ONSCREEN_KEYBOARD_RESULT());
int i;
for (i = 0; i <= 18; i++) //TO SEND MESSAGE TO ALL PLAYERS
{
int id = GET_PLAYER_PED(i);
if (id > 0 && id != PLAYER_PED_ID())
{
int NetHandleBuffer = 0x10070200;
NETWORK_HANDLE_FROM_PLAYER(i, &NetHandleBuffer, 13);
NETWORK_SEND_TEXT_MESSAGE(text, &NetHandleBuffer);
print("~b~Sended Message to Lobby", 3000);
}
}

OR

char *defaultText; //TO OPEN KEYBOARD
DISPLAY_ONSCREEN_KEYBOARD(TRUE, "FMMC_KEY_TIP8", "", defaultText, "", "", "", 40);
while (UPDATE_ONSCREEN_KEYBOARD() == 0) WAIT(0);
char text[40];
strcpy_s(text, GET_ONSCREEN_KEYBOARD_RESULT());
int i;
for (i = 0; i <= 18; i++) //TO SEND MESSAGE TO ALL PLAYERS
{
Player p_Handle = GET_PLAYER_PED_SCRIPT_INDEX(i);
if (p_Handle > 0 && p_Handle != PLAYER_PED_ID())
{
int handle[26];
NETWORK_HANDLE_FROM_PLAYER(i, &handle[0], 13);
NETWORK_SEND_TEXT_MESSAGE(text, &handle[0]);*/
print("~b~Sended Message to Lobby", 3000);
}
}

-----------------------------

To use in Modmenu SPRX, I think it's changing:
strcpy_s(text, GET_ONSCREEN_KEYBOARD_RESULT());

for

sprintf(text, "%i", GET_ONSCREEN_KEYBOARD_RESULT());

Thx to Elitedox. ;)
Reply
#5
(07-11-2019 - 05:21 PM)ELSANTO1 Wrote: Error solved:

CODE for ModMenu SCRIPT to send a custom message to all players...

char *defaultText; //TO OPEN KEYBOARD
DISPLAY_ONSCREEN_KEYBOARD(TRUE, "FMMC_KEY_TIP8", "", defaultText, "", "", "", 40);
while (UPDATE_ONSCREEN_KEYBOARD() == 0) WAIT(0);
char text[40];
strcpy_s(text, GET_ONSCREEN_KEYBOARD_RESULT());
int i;
for (i = 0; i <= 18; i++) //TO SEND MESSAGE TO ALL PLAYERS
{
int id = GET_PLAYER_PED(i);
if (id > 0 && id != PLAYER_PED_ID())
{
int NetHandleBuffer = 0x10070200;
NETWORK_HANDLE_FROM_PLAYER(i, &NetHandleBuffer, 13);
NETWORK_SEND_TEXT_MESSAGE(text, &NetHandleBuffer);
print("~b~Sended Message to Lobby", 3000);
}
}

OR

char *defaultText; //TO OPEN KEYBOARD
DISPLAY_ONSCREEN_KEYBOARD(TRUE, "FMMC_KEY_TIP8", "", defaultText, "", "", "", 40);
while (UPDATE_ONSCREEN_KEYBOARD() == 0) WAIT(0);
char text[40];
strcpy_s(text, GET_ONSCREEN_KEYBOARD_RESULT());
int i;
for (i = 0; i <= 18; i++) //TO SEND MESSAGE TO ALL PLAYERS
{
Player p_Handle = GET_PLAYER_PED_SCRIPT_INDEX(i);
if (p_Handle > 0 && p_Handle != PLAYER_PED_ID())
{
int handle[26];
NETWORK_HANDLE_FROM_PLAYER(i, &handle[0], 13);
NETWORK_SEND_TEXT_MESSAGE(text, &handle[0]);*/
print("~b~Sended Message to Lobby", 3000);
}
}

-----------------------------

To use in Modmenu SPRX, I think it's changing:
strcpy_s(text, GET_ONSCREEN_KEYBOARD_RESULT());

for

sprintf(text, "%i", GET_ONSCREEN_KEYBOARD_RESULT());

Thx to Elitedox. ;)
No:
Code:
sprintf(text, "%i", GET_ONSCREEN_KEYBOARD_RESULT());
Yes:
Code:
sprintf(text, "%s", GET_ONSCREEN_KEYBOARD_RESULT());
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Reply
#6
(07-09-2019 - 09:48 AM)ELSANTO1 Wrote: Hi, I have a problem when I send a message to all players. After I wrote the message on the keyboard, it opens again as many times as there are players in the session.

I use this:

int i;
for (i = 0; i <= 18; i++)
{
int id = GET_PLAYER_PED(i);
if (id > 0 && id != PLAYER_PED_ID())
{
char *defaultText;
DISPLAY_ONSCREEN_KEYBOARD(TRUE, "FMMC_KEY_TIP8", "", defaultText, "", "", "", 40);
while (UPDATE_ONSCREEN_KEYBOARD() == 0) WAIT(0);
char text[40];
strcpy_s(text, GET_ONSCREEN_KEYBOARD_RESULT());
int NetHandleBuffer = 0x10070200;
NETWORK_HANDLE_FROM_PLAYER(i, &NetHandleBuffer, 13);
NETWORK_SEND_TEXT_MESSAGE(text, &NetHandleBuffer);
print("~b~Sended Message to Lobby", 3000);
}
}


Can somebody help me?

Thanks.

when people ask for help with natives

lol smh
Reply
#7
(07-11-2019 - 07:21 PM)NoNameV2345 Wrote:
(07-11-2019 - 05:21 PM)ELSANTO1 Wrote: Error solved:

CODE for ModMenu SCRIPT to send a custom message to all players...

char *defaultText; //TO OPEN KEYBOARD
DISPLAY_ONSCREEN_KEYBOARD(TRUE, "FMMC_KEY_TIP8", "", defaultText, "", "", "", 40);
while (UPDATE_ONSCREEN_KEYBOARD() == 0) WAIT(0);
char text[40];
strcpy_s(text, GET_ONSCREEN_KEYBOARD_RESULT());
int i;
for (i = 0; i <= 18; i++) //TO SEND MESSAGE TO ALL PLAYERS
{
int id = GET_PLAYER_PED(i);
if (id > 0 && id != PLAYER_PED_ID())
{
int NetHandleBuffer = 0x10070200;
NETWORK_HANDLE_FROM_PLAYER(i, &NetHandleBuffer, 13);
NETWORK_SEND_TEXT_MESSAGE(text, &NetHandleBuffer);
print("~b~Sended Message to Lobby", 3000);
}
}

OR

char *defaultText; //TO OPEN KEYBOARD
DISPLAY_ONSCREEN_KEYBOARD(TRUE, "FMMC_KEY_TIP8", "", defaultText, "", "", "", 40);
while (UPDATE_ONSCREEN_KEYBOARD() == 0) WAIT(0);
char text[40];
strcpy_s(text, GET_ONSCREEN_KEYBOARD_RESULT());
int i;
for (i = 0; i <= 18; i++) //TO SEND MESSAGE TO ALL PLAYERS
{
Player p_Handle = GET_PLAYER_PED_SCRIPT_INDEX(i);
if (p_Handle > 0 && p_Handle != PLAYER_PED_ID())
{
int handle[26];
NETWORK_HANDLE_FROM_PLAYER(i, &handle[0], 13);
NETWORK_SEND_TEXT_MESSAGE(text, &handle[0]);*/
print("~b~Sended Message to Lobby", 3000);
}
}

-----------------------------

To use in Modmenu SPRX, I think it's changing:
strcpy_s(text, GET_ONSCREEN_KEYBOARD_RESULT());

for

sprintf(text, "%i", GET_ONSCREEN_KEYBOARD_RESULT());

Thx to Elitedox. ;)
No:
Code:
sprintf(text, "%i", GET_ONSCREEN_KEYBOARD_RESULT());
Yes:
Code:
sprintf(text, "%s", GET_ONSCREEN_KEYBOARD_RESULT());

Ok. I make script and it doesn't use sprintf. Thanks.
Reply
#8
(07-11-2019 - 08:52 PM)magiccarpet Wrote:
(07-09-2019 - 09:48 AM)ELSANTO1 Wrote: Hi, I have a problem when I send a message to all players. After I wrote the message on the keyboard, it opens again as many times as there are players in the session.

I use this:

int i;
for (i = 0; i <= 18; i++)
{
int id = GET_PLAYER_PED(i);
if (id > 0 && id != PLAYER_PED_ID())
{
char *defaultText;
DISPLAY_ONSCREEN_KEYBOARD(TRUE, "FMMC_KEY_TIP8", "", defaultText, "", "", "", 40);
while (UPDATE_ONSCREEN_KEYBOARD() == 0) WAIT(0);
char text[40];
strcpy_s(text, GET_ONSCREEN_KEYBOARD_RESULT());
int NetHandleBuffer = 0x10070200;
NETWORK_HANDLE_FROM_PLAYER(i, &NetHandleBuffer, 13);
NETWORK_SEND_TEXT_MESSAGE(text, &NetHandleBuffer);
print("~b~Sended Message to Lobby", 3000);
}
}


Can somebody help me?

Thanks.

when people ask for help with natives

lol smh
lol smh
2021 Best Be Better Then 2020
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