ALERT!
Click here to register with a few steps and explore all our cool stuff we have to offer!
Home
Upgrade
Credits
Help
Search
Awards
Achievements
 2174

DANK HAX

by magiccarpet - 05-12-2019 - 12:22 AM
#1
Im releasing some dank hacks ive made, wonder how long till we see these codes in hextic with no credit. Some of these codes are ported, but most made by me.
Code:
*(int*)0x12BD36C = Protections[1] ? 0x4E800020 : 0x7C0802A6;/*Request Controll*/
*(int*)0x12BDFCC = Protections[2] ? 0x4E800020 : 0x7C0802A6;/*Give Controll*/
*(int*)0x12C0128 = Protections[3] ? 0x4E800020 : 0x7C0802A6;/*Weapon Damage*/
*(int*)0x12C1AF4 = Protections[4] ? 0x4E800020 : 0x7C0802A6;/*Request Pickup*/
*(int*)0x12C2314 = Protections[5] ? 0x4E800020 : 0x7C0802A6;/*Request Map Pickup*/
*(int*)0x12C2988 = Protections[6] ? 0x4E800020 : 0x7C0802A6;/*Game Clock*/
*(int*)0x12C2E2C = Protections[7] ? 0x4E800020 : 0x7C0802A6;/*Game Weather*/
*(int*)0x12C37EC = Protections[8] ? 0x4E800020 : 0x7C0802A6;/*Give Weapon*/
*(int*)0x12C3ACC = Protections[9] ? 0x4E800020 : 0x7C0802A6;/*Remove Weapon*/
*(int*)0x12C3C74 = Protections[10] ? 0x4E800020 : 0x7C0802A6;/*Remove All Weapon*/
*(int*)0x12C413C = Protections[11] ? 0x4E800020 : 0x7C0802A6;/*Vehicle Part Controll*/
*(int*)0x12C4A44 = Protections[12] ? 0x4E800020 : 0x7C0802A6;/*Fire*/
*(int*)0x12C5638 = Protections[13] ? 0x4E800020 : 0x7C0802A6;/*Explosion*/
*(int*)0x12C78DC = Protections[14] ? 0x4E800020 : 0x7C0802A6;/*Wanted Level*/
*(int*)0x12C8D60 = Protections[15] ? 0x4E800020 : 0x7C0802A6;/*Scripted Game*/
*(int*)0x12CAE68 = Protections[16] ? 0x4E800020 : 0x7C0802A6;/*Clear Area*/
*(int*)0x12D1E28 = Protections[17] ? 0x4E800020 : 0x7C0802A6;/*Kick Votes*/
*(int*)0x12CB198 = Protections[18] ? 0x4E800020 : 0x7C0802A6;/*Request Synced Scene Event*/
*(int*)0x12CB55C = Protections[19] ? 0x4E800020 : 0x7C0802A6;/*Start Synced Event*/
*(int*)0x12CFDE8 = Protections[20] ? 0x4E800020 : 0x7C0802A6;/*Play Sounde*/
*(int*)0x12D29E4 = Protections[21] ? 0x4E800020 : 0x7C0802A6;/*Blow Up Vehicle*/
*(int*)0x12C96B4 = Protections[22] ? 0x4E800020 : 0x7C0802A6;/*Non Host Kick Pro*/
*(int*)0x12D1E28 = Protections[23] ? 0x4E800020 : 0x7C0802A6;/*Non Host Kick Pro*/
*(int*)0x12C69F0 = Protections[24] ? 0x4E800020 : 0x7C0802A6;/*Bullets Protection*/
*(int*)0x12D09D4 = Protections[25] ? 0x4E800020 : 0x7C0802A6;/*Veh Door Protection*/
*(int*)0x12D5098 = Protections[26] ? 0x4E800020 : 0x7C0802A6;/*Network PTFX*/
*(unsigned int*)0x12D137C = Protections[27] ? 0x4E800020 : 0x7C0802A6;/*Stat & Account*/


int SeeThoguhPedQuadSize = 1;
int QuadStartDistance = 1;
int QuadEndddDistance = 1;
int QuadSeeScale = 1;
int MaxThickNess = 1;
int ColorNear = 1;
GRAPHICS::SET_SEETHROUGH(true);
*(float*)(0x125F300) = SeeThoguhPedQuadSize;
INTCHANGERv2("Ped Quad Size", &SeeThoguhPedQuadSize);
*(float*)(0x2215F28) = QuadStartDistance;
INTCHANGERv2("Quad Start", &QuadStartDistance);
*(float*)(0x2215F2C) = QuadEndddDistance;
INTCHANGERv2("Quad End", &QuadEndddDistance);
*(float*)(0x2215F30) = QuadSeeScale;
INTCHANGERv2("Quad Scale", &QuadSeeScale);
*(float*)(0x2215F3C) = MaxThickNess;
INTCHANGERv2("Max Thickness", &MaxThickNess,);
*(float*)(0x2215F50) = ColorNear;
INTCHANGERv2("Color Near", &ColorNear);


int TrainLightBrightness = 1;
int TrainLightRed = 1;
int TrainLightGreen = 1;
int TrainLightBlue = 1;
*(float*)(0xEB6BD8) = TrainLightBrightness;
INTCHANGERv2("Trainlight Brightness", &TrainLightBrightness);
*(float*)(0xEB6BD4) = TrainLightRed;
INTCHANGERv2("Trainlight Red", &TrainLightRed);
*(float*)(0x1CCED7C) = TrainLightGreen;
INTCHANGERv2("Trainlight Green", &TrainLightGreen);
*(float*)(0x1CCED80) = TrainLightBlue;
INTCHANGERv2("Trainlight Blue", &TrainLightBlue);

void PedNormal()
{
char NORMAL[] = { 0x04 ,0x05 ,0x06 ,0x07 ,0x08 ,0x09 ,0x07 ,0x0B ,0x10 ,0x11 ,0x12 ,0x13 ,0x3B ,0x80 ,0x80 };
write_process((void*)0x04958D4, &NORMAL, sizeof(NORMAL));
}
void PedPurple()
{
char PURPLE[] = { 0x02 ,0x05 ,0x06 ,0x07 ,0x08 ,0x09 ,0x07 ,0x0B ,0x10 ,0x11 ,0x12 ,0x13 ,0x3B ,0x80 ,0x80 };
write_process((void*)0x04958D4, &PURPLE, sizeof(PURPLE));
}
void PedRed()
{
char RED[] = { 0x02 ,0x02 ,0x02 ,0x02 ,0x02 ,0x09 ,0x07 ,0x0B ,0x10 ,0x11 ,0x12 ,0x13 ,0x3B ,0x80 ,0x80 };
write_process((void*)0x04958D4, &RED, sizeof(RED));
}
void PedYellow()
{
char YELLOW[] = { 0x04 ,0x05 ,0x02 ,0x02 ,0x02 ,0x02 ,0x02 ,0x02 ,0x02 ,0x02 ,0x02 ,0x02 ,0x02 ,0x02 };
write_process((void*)0x04958D4, &YELLOW, sizeof(YELLOW));
}
void PedBlack()
{
char BLACK[] = { 0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x12 ,0x13 ,0x00 ,0x01 ,0x02 ,0x03 ,0x00 ,0x01 ,0x02 ,0x03 ,0x00 ,0x01 ,0x02 ,0x03 ,0x00 ,0x01 ,0x02 ,0x03 ,0x04 ,0x05 };
write_process((void*)0x04958D4, &BLACK, sizeof(BLACK));
}
void PedText1()
{
char TEXTUREONE[] = { 0x02 ,0x02 ,0x02 ,0x02 ,0x02 ,0x02 ,0x02 ,0x02 ,0x02 ,0x02 ,0x02 ,0x02 ,0x02 ,0x02 ,0x02 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x82 ,0x13 ,0x00 ,0x01 ,0x02 ,0x03 ,0x00 ,0x01 ,0x02 ,0x03 ,0x00 ,0x01 ,0x02 ,0x03 ,0x00 ,0x01 ,0x02 ,0x03 ,0x04 ,0x05 };
write_process((void*)0x04958D4, &TEXTUREONE, sizeof(TEXTUREONE));
}
void PedText2()
{
char TEXTURETWO[] = { 0x11 ,0x22 ,0x44 ,0x44 ,0x55 ,0x66 ,0x77 ,0x88 ,0x99 ,0x99 ,0x99 ,0x99 ,0x99 ,0x99 ,0x14 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x12 ,0x13 ,0x00 ,0x01 ,0x02 ,0x03 ,0x00 ,0x01 ,0x02 ,0x03 ,0x00 ,0x01 ,0x02 ,0x03 ,0x00 ,0x01 ,0x02 ,0x03 ,0x04 ,0x05 };
write_process((void*)0x04958D4, &TEXTURETWO, sizeof(TEXTURETWO));
}
void VisualNormal()
{
char noz[] = { 0x3B,0x80,0x80,0x81,0x3B,0x80,0x80,0x81,0x3B,0x80,0x80,0x81 };
write_process((void*)0x0189EDF4, &noz, sizeof(noz));
}
void GreenVisual()
{
char noz[] = { 0xFF,0x80,0x80,0x81,0x3B,0x80,0x80,0x81,0xFF,0x80,0x80,0x81 };
write_process((void*)0x0189EDF4, &noz, sizeof(noz));
}
void BlueVisual()
{
char noz[] = { 0xFF,0x80,0x80,0x81,0x3B,0x80,0x80,0x81,0x3B,0x80,0x80,0x81 };
write_process((void*)0x0189EDF4, &noz, sizeof(noz));
}
void BlackVisual()
{
char noz[] = { 0xFF,0x80,0x80,0x81,0xFF,0x80,0x80,0x81,0xFF,0x80,0x80,0x81 };
write_process((void*)0x0189EDF4, &noz, sizeof(noz));
}
void PurpleVisual()
{
char noz[] = { 0x3B,0x80,0x80,0x81,0xFF,0x80,0x80,0x81,0x3B,0x80,0x80,0x81 };
write_process((void*)0x0189EDF4, &noz, sizeof(noz));
}
void YellowVisual()
{
char noz[] = { 0x3B,0x80,0x80,0x81,0x3B,0x80,0x80,0x81,0xFF,0x80,0x80,0x81 };
write_process((void*)0x0189EDF4, &noz, sizeof(noz));
}
void RedVisual()
{
char noz[] = { 0x3B,0x80,0x80,0x81,0xFF,0x80,0x80,0x81,0xFF,0x80,0x80,0x81 };
write_process((void*)0x0189EDF4, &noz, sizeof(noz));
}
void CyanVisual()
{
char noz[] = { 0xFF,0x80,0x80,0x81,0xFF,0x80,0x80,0x81,0x3B,0x80,0x80,0x81 };
write_process((void*)0x0189EDF4, &noz, sizeof(noz));
}

*(byte*)(0x0213A4DC + (i * 0x74) + 0x20) = tiremarkred;
*(byte*)(0x0213A4DC + (i * 0x74) + 0x21) = tiremarkgreen;
*(byte*)(0x0213A4DC + (i * 0x74) + 0x22) = tiremarkblue;
*(int*)(0x0213A4DC + (i * 0x74) + 0x08) = 0x00000030;
*(byte*)(0x0213A4DC + (i * 0x74) + 0x0B) = TiremarkType;
Reply
#2
believe it or not, i got banned in  1 day on your server
Reply
#3
(05-12-2019 - 01:29 AM)Giths Wrote: believe it or not, i got banned in  1 day on your server

i dont have a server tho wrong person lol
Reply
#4
(05-12-2019 - 12:22 AM)magiccarpet Wrote: Since my ps3 broke and i now got a free rgh shoutout my bro. Im releasing some dank hacks ive made, wonder how long till we see these codes in hextic with no credit. Some of these codes are ported, but most made by me.
Code:
*(int*)0x12BD36C = Protections[1] ? 0x4E800020 : 0x7C0802A6;/*Request Controll*/
*(int*)0x12BDFCC = Protections[2] ? 0x4E800020 : 0x7C0802A6;/*Give Controll*/
*(int*)0x12C0128 = Protections[3] ? 0x4E800020 : 0x7C0802A6;/*Weapon Damage*/
*(int*)0x12C1AF4 = Protections[4] ? 0x4E800020 : 0x7C0802A6;/*Request Pickup*/
*(int*)0x12C2314 = Protections[5] ? 0x4E800020 : 0x7C0802A6;/*Request Map Pickup*/
*(int*)0x12C2988 = Protections[6] ? 0x4E800020 : 0x7C0802A6;/*Game Clock*/
*(int*)0x12C2E2C = Protections[7] ? 0x4E800020 : 0x7C0802A6;/*Game Weather*/
*(int*)0x12C37EC = Protections[8] ? 0x4E800020 : 0x7C0802A6;/*Give Weapon*/
*(int*)0x12C3ACC = Protections[9] ? 0x4E800020 : 0x7C0802A6;/*Remove Weapon*/
*(int*)0x12C3C74 = Protections[10] ? 0x4E800020 : 0x7C0802A6;/*Remove All Weapon*/
*(int*)0x12C413C = Protections[11] ? 0x4E800020 : 0x7C0802A6;/*Vehicle Part Controll*/
*(int*)0x12C4A44 = Protections[12] ? 0x4E800020 : 0x7C0802A6;/*Fire*/
*(int*)0x12C5638 = Protections[13] ? 0x4E800020 : 0x7C0802A6;/*Explosion*/
*(int*)0x12C78DC = Protections[14] ? 0x4E800020 : 0x7C0802A6;/*Wanted Level*/
*(int*)0x12C8D60 = Protections[15] ? 0x4E800020 : 0x7C0802A6;/*Scripted Game*/
*(int*)0x12CAE68 = Protections[16] ? 0x4E800020 : 0x7C0802A6;/*Clear Area*/
*(int*)0x12D1E28 = Protections[17] ? 0x4E800020 : 0x7C0802A6;/*Kick Votes*/
*(int*)0x12CB198 = Protections[18] ? 0x4E800020 : 0x7C0802A6;/*Request Synced Scene Event*/
*(int*)0x12CB55C = Protections[19] ? 0x4E800020 : 0x7C0802A6;/*Start Synced Event*/
*(int*)0x12CFDE8 = Protections[20] ? 0x4E800020 : 0x7C0802A6;/*Play Sounde*/
*(int*)0x12D29E4 = Protections[21] ? 0x4E800020 : 0x7C0802A6;/*Blow Up Vehicle*/
*(int*)0x12C96B4 = Protections[22] ? 0x4E800020 : 0x7C0802A6;/*Non Host Kick Pro*/
*(int*)0x12D1E28 = Protections[23] ? 0x4E800020 : 0x7C0802A6;/*Non Host Kick Pro*/
*(int*)0x12C69F0 = Protections[24] ? 0x4E800020 : 0x7C0802A6;/*Bullets Protection*/
*(int*)0x12D09D4 = Protections[25] ? 0x4E800020 : 0x7C0802A6;/*Veh Door Protection*/
*(int*)0x12D5098 = Protections[26] ? 0x4E800020 : 0x7C0802A6;/*Network PTFX*/
*(unsigned int*)0x12D137C = Protections[27] ? 0x4E800020 : 0x7C0802A6;/*Stat & Account*/


int SeeThoguhPedQuadSize = 1;
int QuadStartDistance = 1;
int QuadEndddDistance = 1;
int QuadSeeScale = 1;
int MaxThickNess = 1;
int ColorNear = 1;
GRAPHICS::SET_SEETHROUGH(true);
*(float*)(0x125F300) = SeeThoguhPedQuadSize;
INTCHANGERv2("Ped Quad Size", &SeeThoguhPedQuadSize);
*(float*)(0x2215F28) = QuadStartDistance;
INTCHANGERv2("Quad Start", &QuadStartDistance);
*(float*)(0x2215F2C) = QuadEndddDistance;
INTCHANGERv2("Quad End", &QuadEndddDistance);
*(float*)(0x2215F30) = QuadSeeScale;
INTCHANGERv2("Quad Scale", &QuadSeeScale);
*(float*)(0x2215F3C) = MaxThickNess;
INTCHANGERv2("Max Thickness", &MaxThickNess,);
*(float*)(0x2215F50) = ColorNear;
INTCHANGERv2("Color Near", &ColorNear);


int TrainLightBrightness = 1;
int TrainLightRed = 1;
int TrainLightGreen = 1;
int TrainLightBlue = 1;
*(float*)(0xEB6BD8) = TrainLightBrightness;
INTCHANGERv2("Trainlight Brightness", &TrainLightBrightness);
*(float*)(0xEB6BD4) = TrainLightRed;
INTCHANGERv2("Trainlight Red", &TrainLightRed);
*(float*)(0x1CCED7C) = TrainLightGreen;
INTCHANGERv2("Trainlight Green", &TrainLightGreen);
*(float*)(0x1CCED80) = TrainLightBlue;
INTCHANGERv2("Trainlight Blue", &TrainLightBlue);

void PedNormal()
{
char NORMAL[] = { 0x04 ,0x05 ,0x06 ,0x07 ,0x08 ,0x09 ,0x07 ,0x0B ,0x10 ,0x11 ,0x12 ,0x13 ,0x3B ,0x80 ,0x80 };
write_process((void*)0x04958D4, &NORMAL, sizeof(NORMAL));
}
void PedPurple()
{
char PURPLE[] = { 0x02 ,0x05 ,0x06 ,0x07 ,0x08 ,0x09 ,0x07 ,0x0B ,0x10 ,0x11 ,0x12 ,0x13 ,0x3B ,0x80 ,0x80 };
write_process((void*)0x04958D4, &PURPLE, sizeof(PURPLE));
}
void PedRed()
{
char RED[] = { 0x02 ,0x02 ,0x02 ,0x02 ,0x02 ,0x09 ,0x07 ,0x0B ,0x10 ,0x11 ,0x12 ,0x13 ,0x3B ,0x80 ,0x80 };
write_process((void*)0x04958D4, &RED, sizeof(RED));
}
void PedYellow()
{
char YELLOW[] = { 0x04 ,0x05 ,0x02 ,0x02 ,0x02 ,0x02 ,0x02 ,0x02 ,0x02 ,0x02 ,0x02 ,0x02 ,0x02 ,0x02 };
write_process((void*)0x04958D4, &YELLOW, sizeof(YELLOW));
}
void PedBlack()
{
char BLACK[] = { 0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x12 ,0x13 ,0x00 ,0x01 ,0x02 ,0x03 ,0x00 ,0x01 ,0x02 ,0x03 ,0x00 ,0x01 ,0x02 ,0x03 ,0x00 ,0x01 ,0x02 ,0x03 ,0x04 ,0x05 };
write_process((void*)0x04958D4, &BLACK, sizeof(BLACK));
}
void PedText1()
{
char TEXTUREONE[] = { 0x02 ,0x02 ,0x02 ,0x02 ,0x02 ,0x02 ,0x02 ,0x02 ,0x02 ,0x02 ,0x02 ,0x02 ,0x02 ,0x02 ,0x02 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x82 ,0x13 ,0x00 ,0x01 ,0x02 ,0x03 ,0x00 ,0x01 ,0x02 ,0x03 ,0x00 ,0x01 ,0x02 ,0x03 ,0x00 ,0x01 ,0x02 ,0x03 ,0x04 ,0x05 };
write_process((void*)0x04958D4, &TEXTUREONE, sizeof(TEXTUREONE));
}
void PedText2()
{
char TEXTURETWO[] = { 0x11 ,0x22 ,0x44 ,0x44 ,0x55 ,0x66 ,0x77 ,0x88 ,0x99 ,0x99 ,0x99 ,0x99 ,0x99 ,0x99 ,0x14 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x87 ,0x12 ,0x13 ,0x00 ,0x01 ,0x02 ,0x03 ,0x00 ,0x01 ,0x02 ,0x03 ,0x00 ,0x01 ,0x02 ,0x03 ,0x00 ,0x01 ,0x02 ,0x03 ,0x04 ,0x05 };
write_process((void*)0x04958D4, &TEXTURETWO, sizeof(TEXTURETWO));
}
void VisualNormal()
{
char noz[] = { 0x3B,0x80,0x80,0x81,0x3B,0x80,0x80,0x81,0x3B,0x80,0x80,0x81 };
write_process((void*)0x0189EDF4, &noz, sizeof(noz));
}
void GreenVisual()
{
char noz[] = { 0xFF,0x80,0x80,0x81,0x3B,0x80,0x80,0x81,0xFF,0x80,0x80,0x81 };
write_process((void*)0x0189EDF4, &noz, sizeof(noz));
}
void BlueVisual()
{
char noz[] = { 0xFF,0x80,0x80,0x81,0x3B,0x80,0x80,0x81,0x3B,0x80,0x80,0x81 };
write_process((void*)0x0189EDF4, &noz, sizeof(noz));
}
void BlackVisual()
{
char noz[] = { 0xFF,0x80,0x80,0x81,0xFF,0x80,0x80,0x81,0xFF,0x80,0x80,0x81 };
write_process((void*)0x0189EDF4, &noz, sizeof(noz));
}
void PurpleVisual()
{
char noz[] = { 0x3B,0x80,0x80,0x81,0xFF,0x80,0x80,0x81,0x3B,0x80,0x80,0x81 };
write_process((void*)0x0189EDF4, &noz, sizeof(noz));
}
void YellowVisual()
{
char noz[] = { 0x3B,0x80,0x80,0x81,0x3B,0x80,0x80,0x81,0xFF,0x80,0x80,0x81 };
write_process((void*)0x0189EDF4, &noz, sizeof(noz));
}
void RedVisual()
{
char noz[] = { 0x3B,0x80,0x80,0x81,0xFF,0x80,0x80,0x81,0xFF,0x80,0x80,0x81 };
write_process((void*)0x0189EDF4, &noz, sizeof(noz));
}
void CyanVisual()
{
char noz[] = { 0xFF,0x80,0x80,0x81,0xFF,0x80,0x80,0x81,0x3B,0x80,0x80,0x81 };
write_process((void*)0x0189EDF4, &noz, sizeof(noz));
}

*(byte*)(0x0213A4DC + (i * 0x74) + 0x20) = tiremarkred;
*(byte*)(0x0213A4DC + (i * 0x74) + 0x21) = tiremarkgreen;
*(byte*)(0x0213A4DC + (i * 0x74) + 0x22) = tiremarkblue;
*(int*)(0x0213A4DC + (i * 0x74) + 0x08) = 0x00000030;
*(byte*)(0x0213A4DC + (i * 0x74) + 0x0B) = TiremarkType;

If you choose to be a skid and add this to your menu LEAVE FUCKING CREDIT.
thanks, and enjoy.  Fire Fire Peace
Nice share.
This account is currently banned
Ban reason: Leeching and Spamming is not allowed, please read the forum Rules upon your return.
Reply
#5
any ped tuxture converted to xbox? lol
Reply
#6
lol Finna Crying Finna
Reply
#7
(05-12-2019 - 03:50 PM)BModzMasterTM Wrote: any ped tuxture converted to xbox? lol

its hella easy to do

(05-12-2019 - 03:50 PM)BModzMasterTM Wrote: any ped tuxture converted to xbox? lol

0x820B7E18

ur welcome i ported ped texture for you, it should work i havent tested yet though
Reply
#8
(05-12-2019 - 06:40 PM)magiccarpet Wrote:
(05-12-2019 - 03:50 PM)BModzMasterTM Wrote: any ped tuxture converted to xbox? lol

its hella easy to do

(05-12-2019 - 03:50 PM)BModzMasterTM Wrote: any ped tuxture converted to xbox? lol

0x820B7E18

ur welcome i ported ped texture for you, it should work i havent tested yet though

shit, thx broooo :)
Reply
#9
(05-12-2019 - 09:58 PM)BModzMasterTM Wrote:
(05-12-2019 - 06:40 PM)magiccarpet Wrote:
(05-12-2019 - 03:50 PM)BModzMasterTM Wrote: any ped tuxture converted to xbox? lol

its hella easy to do

(05-12-2019 - 03:50 PM)BModzMasterTM Wrote: any ped tuxture converted to xbox? lol

0x820B7E18

ur welcome i ported ped texture for you, it should work i havent tested yet though

shit, thx broooo :)

Heh
Reply
#10
(05-12-2019 - 10:16 PM)magiccarpet Wrote:
(05-12-2019 - 09:58 PM)BModzMasterTM Wrote:
(05-12-2019 - 06:40 PM)magiccarpet Wrote:
(05-12-2019 - 03:50 PM)BModzMasterTM Wrote: any ped tuxture converted to xbox? lol

its hella easy to do

(05-12-2019 - 03:50 PM)BModzMasterTM Wrote: any ped tuxture converted to xbox? lol

0x820B7E18

ur welcome i ported ped texture for you, it should work i havent tested yet though

shit, thx broooo :)

Heh

shit bro it dont work :c
Reply

Users browsing: 2 Guest(s)