Very good code my congratulations
(08-11-2019 - 04:09 PM)EL_Dev Wrote:is easy to makeQuote:100% worked.Code:if (hashgun)
{
if (PLAYER::_GET_AIMED_ENTITY(PLAYER::PLAYER_ID(), &Target))
{
if (Target != 0 && GAMEPLAY::GET_GAME_TIMER() > HashCoolDown)
{
char buffer2121[200];
sprintf(buffer2121, "Object Hash: 0x%X", ENTITY::GET_ENTITY_MODEL(Target));
PRINT(buffer2121);
HashCoolDown = GAMEPLAY::GET_GAME_TIMER() + 2000;
}
}
}
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