ALERT!
Click here to register with a few steps and explore all our cool stuff we have to offer!
Home
Upgrade
Credits
Help
Search
Awards
Achievements
 2055

Object Hash Gun source release.

by EL_Dev - 08-11-2019 - 04:09 PM
#11
Very good code my congratulations
Reply
#12
It works well the code does not freeze or anything
Reply
#13
(08-11-2019 - 04:09 PM)EL_Dev Wrote:
Quote:
Code:
if (hashgun)
{
if (PLAYER::_GET_AIMED_ENTITY(PLAYER::PLAYER_ID(), &Target))
{
if (Target != 0 && GAMEPLAY::GET_GAME_TIMER() > HashCoolDown)
{
char buffer2121[200];
sprintf(buffer2121, "Object Hash: 0x%X", ENTITY::GET_ENTITY_MODEL(Target));
PRINT(buffer2121);
HashCoolDown = GAMEPLAY::GET_GAME_TIMER() + 2000;
}
}
}
100% worked.
is easy to make
Reply
#14
niceee leak my guy
Reply

Users browsing: 3 Guest(s)