Here you Go the give player Cop Outfit which you need to know the player mini menu code for it to work.
bool CopOutfit[] = { false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false };//20 for safe measures
int GiveCopOutfit[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
void OutfitMods(int player)
{
PlayeMini::PlayerApperance(player, "TORSO", 0, 0);
PlayeMini::PlayerApperance(player, "HATS", 47, 0);
PlayeMini::PlayerApperance(player, "GLASSES", 6, 1);
PlayeMini::PlayerApperance(player, "LEGS", 35, 0);
PlayeMini::PlayerApperance(player, "SHOES", 25, 0);
PlayeMini::PlayerApperance(player, "SPECIAL1", 0, 0);
PlayeMini::PlayerApperance(player, "SPECIAL2", 58, 0);
PlayeMini::PlayerApperance(player, "TORSO2", 55, 0);
}
void CopOutfit2(int player)
{
if (CopOutfit[player] == true)
{
GiveCopOutfit[player] = GiveCopOutfit[player] + 1;
if (GiveCopOutfit[player] < 1000)
{
OutfitMods(player);
}
else
{
CopOutfit[player] = 0;
GiveCopOutfit[player] = false;
}
}
}
bool CopOutfit[] = { false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false };//20 for safe measures
int GiveCopOutfit[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
void OutfitMods(int player)
{
PlayeMini::PlayerApperance(player, "TORSO", 0, 0);
PlayeMini::PlayerApperance(player, "HATS", 47, 0);
PlayeMini::PlayerApperance(player, "GLASSES", 6, 1);
PlayeMini::PlayerApperance(player, "LEGS", 35, 0);
PlayeMini::PlayerApperance(player, "SHOES", 25, 0);
PlayeMini::PlayerApperance(player, "SPECIAL1", 0, 0);
PlayeMini::PlayerApperance(player, "SPECIAL2", 58, 0);
PlayeMini::PlayerApperance(player, "TORSO2", 55, 0);
}
void CopOutfit2(int player)
{
if (CopOutfit[player] == true)
{
GiveCopOutfit[player] = GiveCopOutfit[player] + 1;
if (GiveCopOutfit[player] < 1000)
{
OutfitMods(player);
}
else
{
CopOutfit[player] = 0;
GiveCopOutfit[player] = false;
}
}
}