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 3493

GTA 5 REMOTE RECOVERY FULL CODE FOR PS3

by giorgi12 - 12-17-2018 - 01:15 AM
#1
void SetPlayerStats(unsigned int a_uiRecevPlayerIndex, char *Stat_Index, float Value_Index)
{
if (isOnline())
{
if (strcmp(UI::_GET_TEXT_SUBSTRING(Stat_Index, 0, 5), "MPPLY") == 0)
{
NETWORK_INCREMENT_STATS(GAMEPLAY::GET_HASH_KEY(Stat_Index), Value_Index, NETWORK_HANDLE_FROM_PLAYER(a_uiRecevPlayerIndex));
}
else
{
char debug[500];
snprintf(debug, sizeof(debug), "MP%i_%s", MPSwitch_Int - 1, Stat_Index);
NETWORK_INCREMENT_STATS(GAMEPLAY::GET_HASH_KEY(debug), Value_Index, NETWORK_HANDLE_FROM_PLAYER(a_uiRecevPlayerIndex));
}
}
else
{
drawNotOnline("You're Not Online!");
}
}
void setPlayerStats(unsigned int a_uiRecevPlayerIndex, char *Stat_Index, float Value_Index, int mode = 0)
{
if (isOnline())
{
char debug[500];
snprintf(debug, sizeof(debug), "MP%i_%s", MPSwitch_Int - 1, Stat_Index);
switch (mode)
{
case 0:
if (strcmp(UI::_GET_TEXT_SUBSTRING(Stat_Index, 0, 5), "MPPLY") == 0)
{
NETWORK_INCREMENT_STATS(GAMEPLAY::GET_HASH_KEY(Stat_Index), Value_Index, NETWORK_HANDLE_FROM_PLAYER(a_uiRecevPlayerIndex));
}
else
{
char debug[500];
snprintf(debug, sizeof(debug), "MP%i_%s", MPSwitch_Int - 1, Stat_Index);
NETWORK_INCREMENT_STATS(GAMEPLAY::GET_HASH_KEY(debug), Value_Index, NETWORK_HANDLE_FROM_PLAYER(a_uiRecevPlayerIndex));
}
break;
case 1: NETWORK_INCREMENT_STATS(GAMEPLAY::GET_HASH_KEY(debug), Value_Index, NETWORK_HANDLE_FROM_PLAYER(a_uiRecevPlayerIndex)); break;
case 2: NETWORK_INCREMENT_STATS(GAMEPLAY::GET_HASH_KEY(Stat_Index), Value_Index, NETWORK_HANDLE_FROM_PLAYER(a_uiRecevPlayerIndex)); break;
}
}
else
{
drawNotOnline("You're Not Online!");
}
}
void SetPlayerStats_Hash(unsigned int a_uiRecevPlayerIndex, unsigned int Stat_Index, float Value_Index)
{
if (isOnline())
{
NETWORK_INCREMENT_STATS(Stat_Index, Value_Index, NETWORK_HANDLE_FROM_PLAYER(a_uiRecevPlayerIndex));
}
else
{
drawNotOnline("You're Not Online!");
}
}

void Unlock_ChromeRims(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_WIN_CAPTURES", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_DROPOFF_CAP_PACKAGES", 100);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_KILL_CARRIER_CAPTURE", 100);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FINISH_HEISTS", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FINISH_HEIST_SETUP_JOB", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_NIGHTVISION_KILLS", 100);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_WIN_LAST_TEAM_STANDINGS", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_ONLY_PLAYER_ALIVE_LTS", 50);
}
void Unlock_Exclusives(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMHORDWAVESSURVIVE", 10);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMPICKUPDLCCRATE1ST", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_WIN_CAPTURE_DONT_DYING", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_DO_HEIST_AS_MEMBER", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_PICKUP_CAP_PACKAGES", 100);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FINISH_HEIST_NO_DAMAGE", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_WIN_GOLD_MEDAL_HEISTS", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_KILL_TEAM_YOURSELF_LTS", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_KILL_PSYCHOPATHS", 100);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_DO_HEIST_AS_THE_LEADER", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_STORE_20_CAR_IN_GARAGES", 1);
}
void Mental_State(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "PLAYER_MENTAL_STATE", variablesRemoteRecovery[a_uiRecevPlayerIndex].Mental_State_);
}
void DLC_Clothing(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "ADMIN_CLOTHES_GV_BS_1", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "ADMIN_CLOTHES_GV_BS_2", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "ADMIN_CLOTHES_GV_BS_3", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "ADMIN_CLOTHES_GV_BS_4", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "ADMIN_CLOTHES_GV_BS_5", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "ADMIN_CLOTHES_GV_BS_6", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "ADMIN_CLOTHES_GV_BS_7", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "ADMIN_CLOTHES_GV_BS_8", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "ADMIN_CLOTHES_GV_BS_9", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "ADMIN_CLOTHES_GV_BS_10", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "ADMIN_CLOTHES_GV_BS_11", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "ADMIN_CLOTHES_GV_BS_12", -1);
}
void StatsFDFF(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "SCRIPT_INCREASE_STAM", variablesRemoteRecovery[a_uiRecevPlayerIndex].Stats);
SetPlayerStats(a_uiRecevPlayerIndex, "SCRIPT_INCREASE_STRN", variablesRemoteRecovery[a_uiRecevPlayerIndex].Stats);
SetPlayerStats(a_uiRecevPlayerIndex, "SCRIPT_INCREASE_LUNG", variablesRemoteRecovery[a_uiRecevPlayerIndex].Stats);
SetPlayerStats(a_uiRecevPlayerIndex, "SCRIPT_INCREASE_DRIV", variablesRemoteRecovery[a_uiRecevPlayerIndex].Stats);
SetPlayerStats(a_uiRecevPlayerIndex, "SCRIPT_INCREASE_FLY", variablesRemoteRecovery[a_uiRecevPlayerIndex].Stats);
SetPlayerStats(a_uiRecevPlayerIndex, "SCRIPT_INCREASE_SHO", variablesRemoteRecovery[a_uiRecevPlayerIndex].Stats);
SetPlayerStats(a_uiRecevPlayerIndex, "SCRIPT_INCREASE_STL", variablesRemoteRecovery[a_uiRecevPlayerIndex].Stats);
SetPlayerStats(a_uiRecevPlayerIndex, "SCRIPT_INCREASE_MECH", variablesRemoteRecovery[a_uiRecevPlayerIndex].Stats);
}
void Unlock_Vehicles(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "RACES_WON", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_FM_CARMOD_1_UNLCK", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_FM_CARMOD_2_UNLCK", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_FM_CARMOD_3_UNLCK", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_FM_CARMOD_4_UNLCK", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_FM_CARMOD_5_UNLCK", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_FM_CARMOD_6_UNLCK", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_FM_CARMOD_7_UNLCK", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMRALLYWONDRIVE", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMRALLYWONNAV", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMWINSEARACE", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMWINAIRRACE", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "NUMBER_TURBO_STARTS_IN_RACE", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "USJS_COMPLETED", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM_RACES_FASTEST_LAP", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "NUMBER_SLIPSTREAMS_IN_RACE", 100);
}
void Unlock_Camos(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_KIT_1_FM_UNLCK", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_KIT_2_FM_UNLCK", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_KIT_3_FM_UNLCK", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_KIT_4_FM_UNLCK", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_KIT_5_FM_UNLCK", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_KIT_6_FM_UNLCK", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_KIT_7_FM_UNLCK", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_KIT_8_FM_UNLCK", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_KIT_9_FM_UNLCK", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_KIT_10_FM_UNLCK", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_KIT_11_FM_UNLCK", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_KIT_12_FM_UNLCK", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_KIT_FM_PURCHASE", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_KIT_FM_PURCHASE2", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_KIT_FM_PURCHASE3", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_KIT_FM_PURCHASE4", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_KIT_FM_PURCHASE5", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_KIT_FM_PURCHASE6", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_KIT_FM_PURCHASE7", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_KIT_FM_PURCHASE8", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_KIT_FM_PURCHASE9", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_KIT_FM_PURCHASE10", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_KIT_FM_PURCHASE11", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_KIT_FM_PURCHASE12", -1);
}
void Unlock_Tints(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "PISTOL_KILLS", 600);
SetPlayerStats(a_uiRecevPlayerIndex, "CMBTPISTOL_ENEMY_KILLS", 600);
SetPlayerStats(a_uiRecevPlayerIndex, "APPISTOL_ENEMY_KILLS", 600);
SetPlayerStats(a_uiRecevPlayerIndex, "MICROSMG_ENEMY_KILLS", 600);
SetPlayerStats(a_uiRecevPlayerIndex, "SMG_ENEMY_KILLS", 600);
SetPlayerStats(a_uiRecevPlayerIndex, "ASLTSMG_ENEMY_KILLS", 600);
SetPlayerStats(a_uiRecevPlayerIndex, "ASLTRIFLE_ENEMY_KILLS", 600);
SetPlayerStats(a_uiRecevPlayerIndex, "CRBNRIFLE_ENEMY_KILLS", 600);
SetPlayerStats(a_uiRecevPlayerIndex, "ADVRIFLE_ENEMY_KILLS", 600);
SetPlayerStats(a_uiRecevPlayerIndex, "MG_ENEMY_KILLS", 600);
SetPlayerStats(a_uiRecevPlayerIndex, "CMBTMG_ENEMY_KILLS", 600);
SetPlayerStats(a_uiRecevPlayerIndex, "ASLTMG_ENEMY_KILLS", 600);
SetPlayerStats(a_uiRecevPlayerIndex, "PUMP_ENEMY_KILLS", 600);
SetPlayerStats(a_uiRecevPlayerIndex, "ASLTSHTGN_ENEMY_KILLS", 600);
SetPlayerStats(a_uiRecevPlayerIndex, "SNIPERRFL_ENEMY_KILLS", 600);
SetPlayerStats(a_uiRecevPlayerIndex, "HVYSNIPER_ENEMY_KILLS", 600);
SetPlayerStats(a_uiRecevPlayerIndex, "GRNLAUNCH_ENEMY_KILLS", 600);
SetPlayerStats(a_uiRecevPlayerIndex, "RPG_ENEMY_KILLS", 600);
SetPlayerStats(a_uiRecevPlayerIndex, "MINIGUNS_ENEMY_KILLS", 600);
}
void Unlock_HeistVeh(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_FM_VEHICLE_1_UNLCK", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_FM_VEHICLE_2_UNLCK", -1);
}
void muteBanPlayer(int a_uiRecevPlayerIndex)
{
SetPlayerStats_Hash(a_uiRecevPlayerIndex, GAMEPLAY::GET_HASH_KEY("PLAYER_MUTED"), -1);
}
void Unlock_Tattoos(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMBBETWIN", 50000);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMATTGANGHQ", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMREVENGEKILLSDM", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "PLAYER_HEADSHOTS", 500);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMRACEWORLDRECHOLDER", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMKILL3ANDWINGTARACE", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMKILLBOUNTY", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_SECURITY_CARS_ROBBED", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM_DM_WINS", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMWINEVERYGAMEMODE", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_HOLD_UP_SHOPS", 20);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_RACES_WON", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_CAR_BOMBS_ENEMY_KILLS", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMFULLYMODDEDCAR", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM_DM_TOTALKILLS", 500);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_LAPDANCES", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "PISTOL_ENEMY_KILLS", 500);
SetPlayerStats(a_uiRecevPlayerIndex, "SNIPERRFL_ENEMY_KILLS", 100);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMKILLSTREAKSDM", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMMOSTKILLSSURVIVE", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM_TDM_MVP", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "KILLS_PLAYERS", 1000);
}
void CharPrompt(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "FM_CHANGECHAR_ASKED", 0);
}
void TutBypass(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_NO_MORE_TUTORIALS", 1);
}
void Property_1(int a_uiRecevPlayerIndex, int property)
{
SetPlayerStats(a_uiRecevPlayerIndex, "PROPERTY_HOUSE", property);
}
void Property_2(int a_uiRecevPlayerIndex, int property)
{
SetPlayerStats(a_uiRecevPlayerIndex, "MULTI_PROPERTY_1", property);
}
void Property_3(int a_uiRecevPlayerIndex, int property)
{
SetPlayerStats(a_uiRecevPlayerIndex, "MULTI_PROPERTY_2", property);
}
void RP(int a_uiRecevPlayerIndex, int val)
{
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_XP_FM", val);
}
void Snacks(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "NO_BOUGHT_YUM_SNACKS", variablesRemoteRecovery[a_uiRecevPlayerIndex].SNACKS);
SetPlayerStats(a_uiRecevPlayerIndex, "NO_BOUGHT_HEALTH_SNACKS", variablesRemoteRecovery[a_uiRecevPlayerIndex].SNACKS);
SetPlayerStats(a_uiRecevPlayerIndex, "NO_BOUGHT_EPIC_SNACKS", variablesRemoteRecovery[a_uiRecevPlayerIndex].SNACKS);
SetPlayerStats(a_uiRecevPlayerIndex, "NUMBER_OF_ORANGE_BOUGHT", variablesRemoteRecovery[a_uiRecevPlayerIndex].SNACKS);
SetPlayerStats(a_uiRecevPlayerIndex, "NUMBER_OF_BOURGE_BOUGHT", variablesRemoteRecovery[a_uiRecevPlayerIndex].SNACKS);
}
void Smokes(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "CIGARETTES_BOUGHT", variablesRemoteRecovery[a_uiRecevPlayerIndex].Smokes);
}
void Armor(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "MP_CHAR_ARMOUR_1_COUNT", variablesRemoteRecovery[a_uiRecevPlayerIndex].Armour1);
SetPlayerStats(a_uiRecevPlayerIndex, "MP_CHAR_ARMOUR_2_COUNT", variablesRemoteRecovery[a_uiRecevPlayerIndex].Armour1);
SetPlayerStats(a_uiRecevPlayerIndex, "MP_CHAR_ARMOUR_3_COUNT", variablesRemoteRecovery[a_uiRecevPlayerIndex].Armour1);
SetPlayerStats(a_uiRecevPlayerIndex, "MP_CHAR_ARMOUR_4_COUNT", variablesRemoteRecovery[a_uiRecevPlayerIndex].Armour1);
SetPlayerStats(a_uiRecevPlayerIndex, "MP_CHAR_ARMOUR_5_COUNT", variablesRemoteRecovery[a_uiRecevPlayerIndex].Armour1);
}
void HeistTrophies(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_HEIST_ACH_TRACKER", -1);
}
void Hair(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_HAIR", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_HAIR_1", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_HAIR_2", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_HAIR_3", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_HAIR_4", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_HAIR_5", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_HAIR_6", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_HAIR_7", -1);
}
void Achievements(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM_DM_WINS", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM_TDM_WINS", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM_TDM_MVP", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_RACES_WON", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMWINAIRRACE", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMWINSEARACE", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM_GTA_RACES_WON", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMKILL3ANDWINGTARACE", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMRALLYWONDRIVE", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMRALLYWONNAV", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMWINRACETOPOINTS", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMWINCUSTOMRACE", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM_RACE_LAST_FIRST", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMRACEWORLDRECHOLDER", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM_RACES_FASTEST_LAP", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMWINALLRACEMODES", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMHORDWAVESSURVIVE", 10);
SetPlayerStats(a_uiRecevPlayerIndex, "MOST_ARM_WRESTLING_WINS", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_WIN_AT_DARTS", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM_GOLF_WON", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM_TENNIS_WON", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM_TENNIS_5_SET_WINS", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM_TENNIS_STASETWIN", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM_SHOOTRANG_TG_WON", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM_SHOOTRANG_CT_WON", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM_SHOOTRANG_GRAN_WON", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM_SHOOTRANG_RT_WON", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMWINEVERYGAMEMODE", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_WIN_LAST_TEAM_STANDINGS", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_ONLY_PLAYER_ALIVE_LTS", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_KILL_TEAM_YOURSELF_LTS", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_WIN_CAPTURES", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_WIN_CAPTURE_DONT_DYING", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM25DIFFERENTDM", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM25DIFFERENTRACES", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_PARACHUTE_JUMPS_20M", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_PARACHUTE_JUMPS_50M", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMBASEJMP", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMATTGANGHQ", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM6DARTCHKOUT", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM_GOLF_BIRDIES", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM_GOLF_HOLE_IN_1", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM_TENNIS_ACE", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMBBETWIN", 50000);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_LAPDANCES", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMCRATEDROPS", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMPICKUPDLCCRATE1ST", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM25DIFITEMSCLOTHES", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_NO_HAIRCUTS", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_BUY_EVERY_GUN", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMTATTOOALLBODYPARTS", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_AWD_FM_CR_DM_MADE", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_AWD_FM_CR_RACES_MADE", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_AWD_FM_CR_PLAYED_BY_PEEP", 100);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_DROPOFF_CAP_PACKAGES", 100);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_PICKUP_CAP_PACKAGES", 100);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_MENTALSTATE_TO_NORMAL", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_STORE_20_CAR_IN_GARAGES", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_TRADE_IN_YOUR_PROPERTY", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_DAILYOBJCOMPLETED", 100);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_DAILYOBJWEEKBONUS", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_DAILYOBJMONTHBONUS", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_WANTED_LEVEL_TIME5STAR", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_5STAR_WANTED_AVOIDANCE", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMSHOOTDOWNCOPHELI", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "PASS_DB_PLAYER_KILLS", 100);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_VEHICLES_JACKEDR", 500);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_SECURITY_CARS_ROBBED", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_HOLD_UP_SHOPS", 20);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_ODISTRACTCOPSNOEATH", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "CARS_EXPLODED", 500);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_CARS_EXPORTED", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMDRIVEWITHOUTCRASH", 30);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_PASSENGERTIME", 4);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_TIME_IN_HELICOPTER", 4);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMFULLYMODDEDCAR", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AIR_LAUNCHES_OVER_40M", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "MOST_FLIPS_IN_ONE_JUMP", 5);
SetPlayerStats(a_uiRecevPlayerIndex, "MOST_SPINS_IN_ONE_JUMP", 5);
SetPlayerStats(a_uiRecevPlayerIndex, "LONGEST_WHEELIE_DIST", 1000.0f);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_LESTERDELIVERVEHICLES", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_DRIVELESTERCAR5MINS", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "PLAYER_HEADSHOTS", 500);
SetPlayerStats(a_uiRecevPlayerIndex, "KILLS_PLAYERS", 1000);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMKILLBOUNTY", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM_DM_3KILLSAMEGUY", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM_DM_KILLSTREAK", 100);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM_DM_STOLENKILL", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM_DM_TOTALKILLS", 500);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMKILLSTREAKSDM", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMMOSTKILLSGANGHIDE", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMMOSTKILLSSURVIVE", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMREVENGEKILLSDM", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "PISTOL_ENEMY_KILLS", 500);
SetPlayerStats(a_uiRecevPlayerIndex, "MICROSMG_ENEMY_KILLS", 500);
SetPlayerStats(a_uiRecevPlayerIndex, "SAWNOFF_ENEMY_KILLS", 500);
SetPlayerStats(a_uiRecevPlayerIndex, "ASLTRIFLE_ENEMY_KILLS", 500);
SetPlayerStats(a_uiRecevPlayerIndex, "SNIPERRFL_ENEMY_KILLS", 100);
SetPlayerStats(a_uiRecevPlayerIndex, "MG_ENEMY_KILLS", 500);
SetPlayerStats(a_uiRecevPlayerIndex, "STKYBMB_ENEMY_KILLS", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "GRENADE_ENEMY_KILLS", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "RPG_ENEMY_KILLS", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "UNARMED_ENEMY_KILLS", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_CAR_BOMBS_ENEMY_KILLS", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_KILL_CARRIER_CAPTURE", 100);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_NIGHTVISION_KILLS", 100);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_KILL_PSYCHOPATHS", 100);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_TAKEDOWNSMUGPLANE", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FINISH_HEISTS", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_AWD_FLEECA_FIN", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_AWD_PRISON_FIN", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_AWD_HUMANE_FIN", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_AWD_SERIESA_FIN", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_AWD_PACIFIC_FIN", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FINISH_HEIST_SETUP_JOB", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_AWD_HST_ORDER", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_AWD_HST_SAME_TEAM", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_AWD_HST_ULT_CHAL", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_WIN_GOLD_MEDAL_HEISTS", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FINISH_HEIST_NO_DAMAGE", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_DO_HEIST_AS_THE_LEADER", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_DO_HEIST_AS_MEMBER", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_ALL_ROLES_HEIST", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_SPLIT_HEIST_TAKE_EVENLY", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_ACTIVATE_2_PERSON_KEY", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_CONTROL_CROWDS", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_AWD_COMPLET_HEIST_MEM", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMBBETWIN", 50000);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMATTGANGHQ", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMREVENGEKILLSDM", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "PLAYER_HEADSHOTS", 500);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMRACEWORLDRECHOLDER", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMKILL3ANDWINGTARACE", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMKILLBOUNTY", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_SECURITY_CARS_ROBBED", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM_DM_WINS", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMWINEVERYGAMEMODE", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_HOLD_UP_SHOPS", 5);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_HOLD_UP_SHOPS", 10);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_HOLD_UP_SHOPS", 15);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_HOLD_UP_SHOPS", 20);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_RACES_WON", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_CAR_BOMBS_ENEMY_KILLS", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMFULLYMODDEDCAR", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM_DM_TOTALKILLS", 500);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_LAPDANCES", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "PISTOL_ENEMY_KILLS", 500);
SetPlayerStats(a_uiRecevPlayerIndex, "SNIPERRFL_ENEMY_KILLS", 100);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMKILLSTREAKSDM", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMMOSTKILLSSURVIVE", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM_TDM_MVP", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "KILLS_PLAYERS", 250);
SetPlayerStats(a_uiRecevPlayerIndex, "KILLS_PLAYERS", 500);
SetPlayerStats(a_uiRecevPlayerIndex, "KILLS_PLAYERS", 1000);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMHORDWAVESSURVIVE", 10);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMPICKUPDLCCRATE1ST", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_WIN_CAPTURE_DONT_DYING", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_DO_HEIST_AS_MEMBER", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_PICKUP_CAP_PACKAGES", 100);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FINISH_HEIST_NO_DAMAGE", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_WIN_GOLD_MEDAL_HEISTS", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_KILL_TEAM_YOURSELF_LTS", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_KILL_PSYCHOPATHS", 100);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_DO_HEIST_AS_THE_LEADER", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_STORE_20_CAR_IN_GARAGES", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_WIN_CAPTURES", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_DROPOFF_CAP_PACKAGES", 100);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_KILL_CARRIER_CAPTURE", 100);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FINISH_HEISTS", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FINISH_HEIST_SETUP_JOB", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_NIGHTVISION_KILLS", 100);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_WIN_LAST_TEAM_STANDINGS", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_ONLY_PLAYER_ALIVE_LTS", 50);
}
    void Clear(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_REPORT_STRENGTH", 0);
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_COMMEND_STRENGTH", 100);
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_FRIENDLY", 100);
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_HELPFUL", 100);
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_GRIEFING", 0);
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_VC_ANNOYINGME", 0);
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_VC_HATE", 0);
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_OFFENSIVE_LANGUAGE", 0);
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_OFFENSIVE_TAGPLATE", 0);
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_OFFENSIVE_UGC", 0);
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_BAD_CREW_NAME", 0);
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_BAD_CREW_MOTTO", 0);
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_BAD_CREW_STATUS", 0);
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_BAD_CREW_EMBLEM", 0);
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_GAME_EXPLOITS", 0);
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_EXPLOITS", 0);
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_ISPUNISHED", 0);
}
void Fireworks(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "FIREWORK_TYPE_1_WHITE", variablesRemoteRecovery[a_uiRecevPlayerIndex].Fireworks);
SetPlayerStats(a_uiRecevPlayerIndex, "FIREWORK_TYPE_1_RED", variablesRemoteRecovery[a_uiRecevPlayerIndex].Fireworks);
SetPlayerStats(a_uiRecevPlayerIndex, "FIREWORK_TYPE_1_BLUE", variablesRemoteRecovery[a_uiRecevPlayerIndex].Fireworks);
SetPlayerStats(a_uiRecevPlayerIndex, "FIREWORK_TYPE_2_WHITE", variablesRemoteRecovery[a_uiRecevPlayerIndex].Fireworks);
SetPlayerStats(a_uiRecevPlayerIndex, "FIREWORK_TYPE_2_RED", variablesRemoteRecovery[a_uiRecevPlayerIndex].Fireworks);
SetPlayerStats(a_uiRecevPlayerIndex, "FIREWORK_TYPE_2_BLUE", variablesRemoteRecovery[a_uiRecevPlayerIndex].Fireworks);
SetPlayerStats(a_uiRecevPlayerIndex, "FIREWORK_TYPE_3_WHITE", variablesRemoteRecovery[a_uiRecevPlayerIndex].Fireworks);
SetPlayerStats(a_uiRecevPlayerIndex, "FIREWORK_TYPE_3_RED", variablesRemoteRecovery[a_uiRecevPlayerIndex].Fireworks);
SetPlayerStats(a_uiRecevPlayerIndex, "FIREWORK_TYPE_3_BLUE", variablesRemoteRecovery[a_uiRecevPlayerIndex].Fireworks);
SetPlayerStats(a_uiRecevPlayerIndex, "FIREWORK_TYPE_4_WHITE", variablesRemoteRecovery[a_uiRecevPlayerIndex].Fireworks);
SetPlayerStats(a_uiRecevPlayerIndex, "FIREWORK_TYPE_4_RED", variablesRemoteRecovery[a_uiRecevPlayerIndex].Fireworks);
SetPlayerStats(a_uiRecevPlayerIndex, "FIREWORK_TYPE_4_BLUE", variablesRemoteRecovery[a_uiRecevPlayerIndex].Fireworks);
}
void Player_Kills(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_KILLS_PLAYERS", variablesRemoteRecovery[a_uiRecevPlayerIndex].Player_Kills);
}
void Player_Deaths(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_DEATHS_PLAYER", variablesRemoteRecovery[a_uiRecevPlayerIndex].Player_Deaths);
}
void KDR(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_KILL_DEATH_RATIO", variablesRemoteRecovery[a_uiRecevPlayerIndex].KDR);
}
void Player_Headshots(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "PLAYER_HEADSHOTS", variablesRemoteRecovery[a_uiRecevPlayerIndex].Player_Headshots);
}
void Shots(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "SHOTS", variablesRemoteRecovery[a_uiRecevPlayerIndex].Shots);
}
void Accuracy(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "WEAPON_ACCURACY", variablesRemoteRecovery[a_uiRecevPlayerIndex].Accuracy);
}
void Unlock_Clothing(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_OUTFIT", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_JBIB", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_JBIB_1", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_JBIB_2", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_JBIB_3", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_JBIB_4", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_JBIB_5", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_JBIB_6", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_JBIB_7", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_LEGS", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_LEGS_1", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_LEGS_2", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_LEGS_3", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_LEGS_4", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_LEGS_5", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_LEGS_6", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_LEGS_7", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_FEET", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_FEET_1", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_FEET_2", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_FEET_3", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_FEET_4", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_FEET_5", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_FEET_6", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_FEET_7", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_PROPS", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_PROPS_1", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_PROPS_2", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_PROPS_3", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_PROPS_4", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_PROPS_5", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_PROPS_6", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_PROPS_7", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_PROPS_8", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_PROPS_9", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_PROPS_10", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_TEETH", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_TEETH_1", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_TEETH_2", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_BERD", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_BERD_1", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_BERD_2", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_BERD_3", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_BERD_4", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_BERD_5", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_BERD_6", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_BERD_7", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_TORSO", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_SPECIAL", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_SPECIAL_1", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_SPECIAL_2", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_SPECIAL_3", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_SPECIAL_4", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_SPECIAL_5", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_SPECIAL_6", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_SPECIAL_7", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_SPECIAL2", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_SPECIAL2_1", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_DECL", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_OUTFIT", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_JBIB", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_JBIB_1", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_JBIB_2", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_JBIB_3", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_JBIB_4", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_JBIB_5", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_JBIB_6", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_JBIB_7", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_LEGS", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_LEGS_1", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_LEGS_2", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_LEGS_3", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_LEGS_4", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_LEGS_5", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_LEGS_6", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_LEGS_7", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_FEET", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_FEET_1", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_FEET_2", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_FEET_3", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_FEET_4", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_FEET_5", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_FEET_6", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_FEET_7", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_PROPS", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_PROPS_1", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_PROPS_2", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_PROPS_3", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_PROPS_4", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_PROPS_5", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_PROPS_6", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_PROPS_7", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_PROPS_8", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_PROPS_9", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_PROPS_10", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_TEETH", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_TEETH_1", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_TEETH_2", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_BERD", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_BERD_1", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_BERD_2", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_BERD_3", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_BERD_4", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_BERD_5", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_BERD_6", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_BERD_7", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_TORSO", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_SPECIAL", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_SPECIAL_1", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_SPECIAL_2", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_SPECIAL_3", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_SPECIAL_4", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_SPECIAL_5", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_SPECIAL_6", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_SPECIAL_7", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_SPECIAL2", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_SPECIAL2_1", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_DECL", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_0", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_1", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_2", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_3", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_4", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_5", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_6", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_7", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_8", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_9", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_10", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_11", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_12", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_13", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_14", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_15", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_16", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_17", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_18", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_19", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_20", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_21", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_22", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_23", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_24", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_25", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_26", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_27", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_28", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_29", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_30", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_31", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_32", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_33", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_34", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_35", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_36", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_37", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_38", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_39", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_40", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "ADMIN_CLOTHES_GV_BS_1", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "ADMIN_CLOTHES_GV_BS_2", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "ADMIN_CLOTHES_GV_BS_3", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "ADMIN_CLOTHES_GV_BS_4", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "ADMIN_CLOTHES_GV_BS_5", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "ADMIN_CLOTHES_GV_BS_6", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "ADMIN_CLOTHES_GV_BS_7", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "ADMIN_CLOTHES_GV_BS_8", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "ADMIN_CLOTHES_GV_BS_9", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "ADMIN_CLOTHES_GV_BS_10", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "ADMIN_CLOTHES_GV_BS_11", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "ADMIN_CLOTHES_GV_BS_12", -1);
}
void Unlock_Weapons(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "ADMIN_WEAPON_GV_BS_1", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "BOTTLE_IN_POSSESSION", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_FM_WEAP_UNLOCKED", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_FM_WEAP_UNLOCKED2", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_WEAP_FM_PURCHASE", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_WEAP_FM_PURCHASE2", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_FM_WEAP_ADDON_1_UNLCK", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_FM_WEAP_ADDON_2_UNLCK", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_FM_WEAP_ADDON_3_UNLCK", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_FM_WEAP_ADDON_4_UNLCK", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_FM_WEAP_ADDON_5_UNLCK", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "WEAP_FM_ADDON_PURCH", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "WEAP_FM_ADDON_PURCH2", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "WEAP_FM_ADDON_PURCH3", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "WEAP_FM_ADDON_PURCH4", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "WEAP_FM_ADDON_PURCH5", -1);
}
void Infinite_Ammo(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "FLAREGUN_FM_AMMO_CURRENT", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "GRNLAUNCH_FM_AMMO_CURRENT", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "RPG_FM_AMMO_CURRENT", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "MINIGUNS_FM_AMMO_CURRENT", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "GRENADE_FM_AMMO_CURRENT", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "SMKGRENADE_FM_AMMO_CURRENT", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "STKYBMB_FM_AMMO_CURRENT", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "MOLOTOV_FM_AMMO_CURRENT", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "PETROLCAN_FM_AMMO_CURRENT", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "PRXMINE_FM_AMMO_CURRENT", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "HOMLNCH_FM_AMMO_CURRENT", -1);
}
void RemoveBadSport(int a_uiRecevPlayerIndex)
{
setPlayerStats(a_uiRecevPlayerIndex, "MP0_BAD_SPORT_BITSET", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MP0_MPPLY_WAS_I_BAD_SPORT", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MP0_MPPLY_OVERALL_BADSPORT", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MP0_MPPLY_CHAR_IS_BADSPORT", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MP0_MPPLY_BECAME_BADSPORT_NUM", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MP0_MPPLY_DESTROYED_PVEHICLES", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MP1_BAD_SPORT_BITSET", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MP1_MPPLY_WAS_I_BAD_SPORT", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MP1_MPPLY_OVERALL_BADSPORT", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MP1_MPPLY_CHAR_IS_BADSPORT", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MP1_MPPLY_BECAME_BADSPORT_NUM", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MP1_MPPLY_DESTROYED_PVEHICLES", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MP2_BAD_SPORT_BITSET", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MP2_MPPLY_WAS_I_BAD_SPORT", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MP2_MPPLY_OVERALL_BADSPORT", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MP2_MPPLY_CHAR_IS_BADSPORT", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MP2_MPPLY_BECAME_BADSPORT_NUM", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MP2_MPPLY_DESTROYED_PVEHICLES", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "BAD_SPORT_BITSET", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MPPLY_WAS_I_BAD_SPORT", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MPPLY_OVERALL_BADSPORT", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MPPLY_CHAR_IS_BADSPORT", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MPPLY_BECAME_BADSPORT_NUM", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MPPLY_DESTROYED_PVEHICLES", 0, 2);
}
void GiveRank(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_XP_FM", 1787576850);
}
void Give2Bi(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "CASH_GIFT", 2147483647);
}
void IncreaseScript(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "SCRIPT_INCREASE_STAM", variablesRemoteRecovery[a_uiRecevPlayerIndex].IncreaseScript);
SetPlayerStats(a_uiRecevPlayerIndex, "SCRIPT_INCREASE_STRN", variablesRemoteRecovery[a_uiRecevPlayerIndex].IncreaseScript);
SetPlayerStats(a_uiRecevPlayerIndex, "SCRIPT_INCREASE_LUNG", variablesRemoteRecovery[a_uiRecevPlayerIndex].IncreaseScript);
SetPlayerStats(a_uiRecevPlayerIndex, "SCRIPT_INCREASE_DRIV", variablesRemoteRecovery[a_uiRecevPlayerIndex].IncreaseScript);
SetPlayerStats(a_uiRecevPlayerIndex, "SCRIPT_INCREASE_FLY", variablesRemoteRecovery[a_uiRecevPlayerIndex].IncreaseScript);
SetPlayerStats(a_uiRecevPlayerIndex, "SCRIPT_INCREASE_SHO", variablesRemoteRecovery[a_uiRecevPlayerIndex].IncreaseScript);
SetPlayerStats(a_uiRecevPlayerIndex, "SCRIPT_INCREASE_STL", variablesRemoteRecovery[a_uiRecevPlayerIndex].IncreaseScript);
}
void ResetVehicleSellTimer(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_VEHICLE_SELL_TIME", 0);
}
void EnableRoosevelt(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_VEHICLE_ID_ADMIN_WEB", 117401876);
}
void ShootingAbility(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "SHOOTING_ABILITY", 600);
}
void Ability(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_FM_ABILITY_1_UNLCK", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_FM_ABILITY_1_UNLCK", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_FM_ABILITY_1_UNLCK", -1);
}
void QuickRecovery(int a_uiRecevPlayerIndex)

{
ResetVehicleSellTimer(a_uiRecevPlayerIndex);
EnableRoosevelt(a_uiRecevPlayerIndex);
ShootingAbility(a_uiRecevPlayerIndex);
Achievements(a_uiRecevPlayerIndex);
Unlock_Vehicles(a_uiRecevPlayerIndex);
Unlock_HeistVeh(a_uiRecevPlayerIndex);
Unlock_Camos(a_uiRecevPlayerIndex);
Unlock_Clothing(a_uiRecevPlayerIndex);
Unlock_Tattoos(a_uiRecevPlayerIndex);
Infinite_Ammo(a_uiRecevPlayerIndex);
Unlock_ChromeRims(a_uiRecevPlayerIndex);
Unlock_Exclusives(a_uiRecevPlayerIndex);
DLC_Clothing(a_uiRecevPlayerIndex);
Unlock_Tints(a_uiRecevPlayerIndex);
HeistTrophies(a_uiRecevPlayerIndex);
Hair(a_uiRecevPlayerIndex);
Clear(a_uiRecevPlayerIndex);
Accuracy(a_uiRecevPlayerIndex);
Unlock_Weapons(a_uiRecevPlayerIndex);
RemoveBadSport(a_uiRecevPlayerIndex);
GiveRank(a_uiRecevPlayerIndex);
Give2Bi(a_uiRecevPlayerIndex);
IncreaseScript(a_uiRecevPlayerIndex);
}
void DisableAccount(int player)
{
SetPlayerStats_Hash(player, 0xF1AD9B2B, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0x3EB3FA6, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0x4D3AD244, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0x724BAE22, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0x7D15C3B6, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0x279D18C6, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0x3977BC7B, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0x436AD061, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0x5600758C, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0xDFBF8908, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0xF26E2E65, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0xFD3743F7, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0x9A45179F, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0x4840E8F, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0x83079483, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0x671634FD, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0x87CD697F, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0xA4C198D9, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0x6881E6B9, 0x7FFFFFFF);
        SetPlayerStats_Hash(player, 0xB7D704EB, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0xACF9F1C2, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0xB7869E, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0xBE09FD96, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0x98BA126, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0x4DAA973A, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0x25FD26C4, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0x3C4E73A1, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0xE155A3CA, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0xA5E699CB, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0xD0CD234, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0x34868FD3, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0x9CD69DC4, 0x7FFFFFFF);
    }
void NETWORK_DELETE_CHARACTER(unsigned int a_uiRecevPlayerIndex)//freeze
{
//MPPLY
setPlayerStats(a_uiRecevPlayerIndex, "TOTAL_PROGRESS_MADE ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MSG_BEING_DISPLAYED ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MOCAP_CUTSCENE_SKIPPED", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MOCAP_CUTSCENE_WATCHED", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "CUTSCENES_SKIPPED ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "CUTSCENES_WATCHED ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "PLAYING_TIME", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "STEALTH_TIME", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MP_PLAYING_TIME ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "CITIES_PASSED ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MP_SESSIONS_STARTED ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MP_SESSIONS_ENDED ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MP_MOST_FRIENDS_IN_ONE_MATCH", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MP_VEHICLE_MODELS_DRIVEN", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "SP_VEHICLE_MODELS_DRIVEN", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MPPLY_KILLS_PLAYERS ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MPPLY_DEATHS_PLAYER ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MPPLY_CHAR_DIST_TRAVELLED ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MP0_CHAR_ISACTIVE ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MP1_CHAR_ISACTIVE ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MPPLY_LAST_MP_CHAR", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "SP_LEAST_FAVORITE_STATION ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "SP_MOST_FAVORITE_STATION", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MPPLY_LEAST_FAVORITE_STATION", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MPPLY_MOST_FAVORITE_STATION ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MPPLY_OVERALL_BADSPORT", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MPPLY_CHAR_IS_BADSPORT", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "NPPLY_DEATHS_PLAYERS_CHEATER", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "NPPLY_KILLS_PLAYERS_CHEATER ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "BANK_BALANCE", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "CLIENT_PVC_BALANCE", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "CLIENT_EVC_BALANCE", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "EVC_BALANCE_CLEARED ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MPPLY_TOTAL_EVC ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "VC_DAILY_TIMESTAMP", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "VC_DAILY_TRANSFERS", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "PVC_DAILY_TRANSFERS ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "PVC_DAILY_ADDITIONS ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "PVC_USDE", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "CLIENT_PERSONAL_EXCHANGE_RATE ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MPPLY_STORE_TOTAL_MONEY_BOUGHT", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MPPLY_STORE_PURCHASE_POSIX_TIME ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "SCADMIN_IS_CHEATER", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MPPLY_CHEATER_CLEAR_TIME", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "CASH_GIFT_RECEIVED", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "CASH_GIFT ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "RP_GIFT_RECEIVED", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "RP_GIFT ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "CASH_GIFT_NEW ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "CASH_GIFT_CREDITED", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "CASH_GIFT_DEBITED ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "CASH_GIFT_LEAVE_REMAINDER ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "CASH_GIFT_MIN_BALANCE ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "CASH_EVC_CORRECTION ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "CASH_PVC_CORRECTION ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "CASH_USDE_CORRECTION", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "CASH_PXR_CORRECTION ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "CASH_FIX_PVC_WB_CORRECTION", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "CASH_FIX_EVC_CORRECTION ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MP_PSTAT_INT0 ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "PLAYER_MUTED_TALKERS_MET", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "PLAYER_MUTED", 0, 2);
//MP0/MP1
setPlayerStats(a_uiRecevPlayerIndex, "BEND_PROGRESS_HASH ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "TOTAL_CASH ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "CHAR_XP_FM ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "WALLET_BALANCE ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "TOTAL_EVC", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "VEHICLE_WEAPONHASH ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "CHAR_RANK_FM ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "LONGEST_PLAYING_TIME ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "LONGEST_CHASE_TIME ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "LAST_CHASE_TIME", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "TOTAL_TIME_MAX_STARS ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "TOTAL_CHASE_TIME ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "STARS_EVADED ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "STARS_ATTAINED ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "STAMINA", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "LUNG_CAPACITY", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "STRENGTH ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "LONGEST_2WHEEL_TIME", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "LONGEST_2WHEEL_DIST", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "LONGEST_WHEELIE_DIST ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "LONGEST_WHEELIE_TIME ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "TOTAL_WHEELIE_TIME ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "LONGEST_STOPPIE_TIME ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "LONGEST_STOPPIE_DIST ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "CHAR_MISSION_PASSED", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "CHAR_MISSION_FAILED", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "ENTERED_COVER", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "ENTERED_COVER_AND_SHOT ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "CROUCHED ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "CROUCHED_AND_SHOT", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "TOTAL_PLAYING_TIME ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "KILLS_IN_FREE_AIM", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "FASTEST_SPEED", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "TOP_SPEED_CAR", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "AVERAGE_SPEED", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "WHEELIE_ABILITY", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "FLYING_ABILITY ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "SHOTS", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "HITS ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "WEAPON_ACCURACY", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "HITS_MISSION ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "HITS_PEDS_VEHICLES ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DB_SHOTTIME", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DB_SHOTS ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DB_HITS", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DB_HITS_PEDS_VEHICLES", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "PASS_DB_SHOTTIME ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "PASS_DB_SHOTS", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "PASS_DB_HITS ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "PASS_DB_HITS_PEDS_VEHICLES ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DIST_SWIMMING", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "TIME_SWIMMING", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DIST_WALKING ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "TIME_WALKING ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DIST_WALK_ST", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DIST_RUNNING ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "AWD_PARACHUTE_JUMPS_50M", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "AWD_PARACHUTE_JUMPS_20M", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "TIME_IN_COVER", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "TIRES_POPPED_BY_GUNSHOT", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "KILLS", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "KILLS_SINCE_SAFEHOUSE_VISIT", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "KILLS_ARMED", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DB_KILLS ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "PASS_DB_KILLS", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DB_PLAYER_KILLS", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "PASS_DB_PLAYER_KILLS ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "PLAYER_HEADSHOTS ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DB_HEADSHOTS ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "PASS_DB_HEADSHOTS", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DIED_IN_MISSION", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DEATHS_PLAYER", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "MOST_FLIPS_IN_ONE_JUMP ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "MOST_SPINS_IN_ONE_JUMP ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "LONGEST_DRIVE_NOCRASH", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "HIGHEST_JUMP_REACHED ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "AIR_LAUNCHES_OVER_5S ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "AIR_LAUNCHES_OVER_5M ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "AIR_LAUNCHES_OVER_40M", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "FARTHEST_JUMP_DIST ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "NUMBER_OF_AIR_LAUNCHES ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "HIGHEST_SKITTLES ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "EXPLOSIVES_USED", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "KILLS_BY_OTHERS", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "NUMBER_NEAR_MISS ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "KILLS_FRIENDLY_GANG_MEMBERS", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "KILLS_ENEMY_GANG_MEMBERS ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "KILLS_SWAT ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "KILLS_COP", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "KILLS_INNOCENTS", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "KILLS_STEALTH", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "PLAYER_KILLS_ON_SPREE", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "COPS_KILLS_ON_SPREE", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "PEDS_KILLS_ON_SPREE", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "LONGEST_KILLING_SPREE", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "LONGEST_KILLING_SPREE_TIME ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "KILLS_PLAYERS ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "CARS_EXPLODED", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "CARS_COPS_EXPLODED ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "BIKES_EXPLODED ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "BOATS_EXPLODED ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "HELIS_EXPLODED ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "PLANES_EXPLODED", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "QUADBIKE_EXPLODED", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "BICYCLE_EXPLODED ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "SUBMARINE_EXPLODED ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "TRAIN_EXPLODED ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "VEHICLES_DESTROYED_ON_SPREE", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "COP_VEHI_DESTROYED_ON_SPREE", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "TANKS_DESTROYED_ON_SPREE ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "CARS_WRECKED ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "CARS_COPS_WRECKED", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "TOTAL_DAMAGE_CARS", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "LARGE_ACCIDENTS", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "NUMBER_CRASHES_CARS", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "TOTAL_DAMAGE_QUADBIKES ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "NUMBER_CRASHES_QUADBIKES ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "TOTAL_DAMAGE_BIKES ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "NUMBER_CRASHES_BIKES ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DIST_AS_PASSENGER_TRAIN", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "FLIGHT_TIME", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DIST_AS_PASSENGER_TAXI ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DIST_DRIVING_CAR ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DIST_DRIVING_BIKE", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DIST_DRIVING_PLANE ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DIST_DRIVING_QUADBIKE", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DIST_DRIVING_HELI", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DIST_DRIVING_BICYCLE ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DIST_DRIVING_BOAT", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DIST_DRIVING_SUBMARINE ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "TIME_DRIVING_CAR ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "TIME_DRIVING_BIKE", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "TIME_DRIVING_PLANE ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "TIME_DRIVING_QUADBIKE", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "TIME_DRIVING_HELI", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "TIME_DRIVING_BICYCLE ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "TIME_DRIVING_BOAT", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "TIME_DRIVING_SUBMARINE ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DIST_CAR ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DIST_PLANE ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DIST_QUADBIKE", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DIST_HELI", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DIST_BIKE", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DIST_BICYCLE ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DIST_BOAT", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DIST_SUBMARINE ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "LONGEST_CAM_TIME_DRIVING ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "PSTAT_BOOL0", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "STEALTH_ABILITY", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "AWD_CAR_BOMBS_ENEMY_KILLS", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "PSTAT_INT0 ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DAMAGE_SCAR_NUMBER ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "NO_TIMES_WANTED_LEVEL", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "SPECIAL_ABILITY_ACTIVE_NUM ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "SPECIAL_ABILITY_ACTIVE_TIME", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "EXPLOSIVE_DAMAGE_HITS", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "EXPLOSIVE_DAMAGE_SHOTS ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "UNARMED_PED_HITS ", 0, 0);
}
};
Coded By: Wesley Marcos Dev
If U have any problem contact me on Skype: Fabio Dev
Reply
#2
I would recommend putting large scripts like this into different websites that can shorten it. I recommend using https://anonfile.com/ to upload to. Its a go to thing that is easy to use, and I think you might want to lock this? I'm not sure, I've never been here because I don't play GTA 5..
dimethylamine - Discord
ask me for it lol- Snapchat
My last visit was 12-24-2020 (currently 7-07-22 LOL, now it's 6-21-23 oops.)
Reply
#3
(12-17-2018 - 01:15 AM)giorgi12 Wrote: void SetPlayerStats(unsigned int a_uiRecevPlayerIndex, char *Stat_Index, float Value_Index)
{
if (isOnline())
{
if (strcmp(UI::_GET_TEXT_SUBSTRING(Stat_Index, 0, 5), "MPPLY") == 0)
{
NETWORK_INCREMENT_STATS(GAMEPLAY::GET_HASH_KEY(Stat_Index), Value_Index, NETWORK_HANDLE_FROM_PLAYER(a_uiRecevPlayerIndex));
}
else
{
char debug[500];
snprintf(debug, sizeof(debug), "MP%i_%s", MPSwitch_Int - 1, Stat_Index);
NETWORK_INCREMENT_STATS(GAMEPLAY::GET_HASH_KEY(debug), Value_Index, NETWORK_HANDLE_FROM_PLAYER(a_uiRecevPlayerIndex));
}
}
else
{
drawNotOnline("You're Not Online!");
}
}
void setPlayerStats(unsigned int a_uiRecevPlayerIndex, char *Stat_Index, float Value_Index, int mode = 0)
{
if (isOnline())
{
char debug[500];
snprintf(debug, sizeof(debug), "MP%i_%s", MPSwitch_Int - 1, Stat_Index);
switch (mode)
{
case 0:
if (strcmp(UI::_GET_TEXT_SUBSTRING(Stat_Index, 0, 5), "MPPLY") == 0)
{
NETWORK_INCREMENT_STATS(GAMEPLAY::GET_HASH_KEY(Stat_Index), Value_Index, NETWORK_HANDLE_FROM_PLAYER(a_uiRecevPlayerIndex));
}
else
{
char debug[500];
snprintf(debug, sizeof(debug), "MP%i_%s", MPSwitch_Int - 1, Stat_Index);
NETWORK_INCREMENT_STATS(GAMEPLAY::GET_HASH_KEY(debug), Value_Index, NETWORK_HANDLE_FROM_PLAYER(a_uiRecevPlayerIndex));
}
break;
case 1: NETWORK_INCREMENT_STATS(GAMEPLAY::GET_HASH_KEY(debug), Value_Index, NETWORK_HANDLE_FROM_PLAYER(a_uiRecevPlayerIndex)); break;
case 2: NETWORK_INCREMENT_STATS(GAMEPLAY::GET_HASH_KEY(Stat_Index), Value_Index, NETWORK_HANDLE_FROM_PLAYER(a_uiRecevPlayerIndex)); break;
}
}
else
{
drawNotOnline("You're Not Online!");
}
}
void SetPlayerStats_Hash(unsigned int a_uiRecevPlayerIndex, unsigned int Stat_Index, float Value_Index)
{
if (isOnline())
{
NETWORK_INCREMENT_STATS(Stat_Index, Value_Index, NETWORK_HANDLE_FROM_PLAYER(a_uiRecevPlayerIndex));
}
else
{
drawNotOnline("You're Not Online!");
}
}

void Unlock_ChromeRims(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_WIN_CAPTURES", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_DROPOFF_CAP_PACKAGES", 100);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_KILL_CARRIER_CAPTURE", 100);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FINISH_HEISTS", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FINISH_HEIST_SETUP_JOB", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_NIGHTVISION_KILLS", 100);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_WIN_LAST_TEAM_STANDINGS", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_ONLY_PLAYER_ALIVE_LTS", 50);
}
void Unlock_Exclusives(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMHORDWAVESSURVIVE", 10);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMPICKUPDLCCRATE1ST", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_WIN_CAPTURE_DONT_DYING", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_DO_HEIST_AS_MEMBER", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_PICKUP_CAP_PACKAGES", 100);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FINISH_HEIST_NO_DAMAGE", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_WIN_GOLD_MEDAL_HEISTS", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_KILL_TEAM_YOURSELF_LTS", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_KILL_PSYCHOPATHS", 100);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_DO_HEIST_AS_THE_LEADER", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_STORE_20_CAR_IN_GARAGES", 1);
}
void Mental_State(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "PLAYER_MENTAL_STATE", variablesRemoteRecovery[a_uiRecevPlayerIndex].Mental_State_);
}
void DLC_Clothing(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "ADMIN_CLOTHES_GV_BS_1", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "ADMIN_CLOTHES_GV_BS_2", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "ADMIN_CLOTHES_GV_BS_3", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "ADMIN_CLOTHES_GV_BS_4", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "ADMIN_CLOTHES_GV_BS_5", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "ADMIN_CLOTHES_GV_BS_6", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "ADMIN_CLOTHES_GV_BS_7", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "ADMIN_CLOTHES_GV_BS_8", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "ADMIN_CLOTHES_GV_BS_9", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "ADMIN_CLOTHES_GV_BS_10", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "ADMIN_CLOTHES_GV_BS_11", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "ADMIN_CLOTHES_GV_BS_12", -1);
}
void StatsFDFF(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "SCRIPT_INCREASE_STAM", variablesRemoteRecovery[a_uiRecevPlayerIndex].Stats);
SetPlayerStats(a_uiRecevPlayerIndex, "SCRIPT_INCREASE_STRN", variablesRemoteRecovery[a_uiRecevPlayerIndex].Stats);
SetPlayerStats(a_uiRecevPlayerIndex, "SCRIPT_INCREASE_LUNG", variablesRemoteRecovery[a_uiRecevPlayerIndex].Stats);
SetPlayerStats(a_uiRecevPlayerIndex, "SCRIPT_INCREASE_DRIV", variablesRemoteRecovery[a_uiRecevPlayerIndex].Stats);
SetPlayerStats(a_uiRecevPlayerIndex, "SCRIPT_INCREASE_FLY", variablesRemoteRecovery[a_uiRecevPlayerIndex].Stats);
SetPlayerStats(a_uiRecevPlayerIndex, "SCRIPT_INCREASE_SHO", variablesRemoteRecovery[a_uiRecevPlayerIndex].Stats);
SetPlayerStats(a_uiRecevPlayerIndex, "SCRIPT_INCREASE_STL", variablesRemoteRecovery[a_uiRecevPlayerIndex].Stats);
SetPlayerStats(a_uiRecevPlayerIndex, "SCRIPT_INCREASE_MECH", variablesRemoteRecovery[a_uiRecevPlayerIndex].Stats);
}
void Unlock_Vehicles(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "RACES_WON", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_FM_CARMOD_1_UNLCK", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_FM_CARMOD_2_UNLCK", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_FM_CARMOD_3_UNLCK", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_FM_CARMOD_4_UNLCK", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_FM_CARMOD_5_UNLCK", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_FM_CARMOD_6_UNLCK", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_FM_CARMOD_7_UNLCK", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMRALLYWONDRIVE", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMRALLYWONNAV", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMWINSEARACE", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMWINAIRRACE", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "NUMBER_TURBO_STARTS_IN_RACE", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "USJS_COMPLETED", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM_RACES_FASTEST_LAP", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "NUMBER_SLIPSTREAMS_IN_RACE", 100);
}
void Unlock_Camos(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_KIT_1_FM_UNLCK", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_KIT_2_FM_UNLCK", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_KIT_3_FM_UNLCK", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_KIT_4_FM_UNLCK", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_KIT_5_FM_UNLCK", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_KIT_6_FM_UNLCK", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_KIT_7_FM_UNLCK", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_KIT_8_FM_UNLCK", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_KIT_9_FM_UNLCK", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_KIT_10_FM_UNLCK", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_KIT_11_FM_UNLCK", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_KIT_12_FM_UNLCK", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_KIT_FM_PURCHASE", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_KIT_FM_PURCHASE2", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_KIT_FM_PURCHASE3", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_KIT_FM_PURCHASE4", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_KIT_FM_PURCHASE5", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_KIT_FM_PURCHASE6", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_KIT_FM_PURCHASE7", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_KIT_FM_PURCHASE8", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_KIT_FM_PURCHASE9", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_KIT_FM_PURCHASE10", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_KIT_FM_PURCHASE11", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_KIT_FM_PURCHASE12", -1);
}
void Unlock_Tints(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "PISTOL_KILLS", 600);
SetPlayerStats(a_uiRecevPlayerIndex, "CMBTPISTOL_ENEMY_KILLS", 600);
SetPlayerStats(a_uiRecevPlayerIndex, "APPISTOL_ENEMY_KILLS", 600);
SetPlayerStats(a_uiRecevPlayerIndex, "MICROSMG_ENEMY_KILLS", 600);
SetPlayerStats(a_uiRecevPlayerIndex, "SMG_ENEMY_KILLS", 600);
SetPlayerStats(a_uiRecevPlayerIndex, "ASLTSMG_ENEMY_KILLS", 600);
SetPlayerStats(a_uiRecevPlayerIndex, "ASLTRIFLE_ENEMY_KILLS", 600);
SetPlayerStats(a_uiRecevPlayerIndex, "CRBNRIFLE_ENEMY_KILLS", 600);
SetPlayerStats(a_uiRecevPlayerIndex, "ADVRIFLE_ENEMY_KILLS", 600);
SetPlayerStats(a_uiRecevPlayerIndex, "MG_ENEMY_KILLS", 600);
SetPlayerStats(a_uiRecevPlayerIndex, "CMBTMG_ENEMY_KILLS", 600);
SetPlayerStats(a_uiRecevPlayerIndex, "ASLTMG_ENEMY_KILLS", 600);
SetPlayerStats(a_uiRecevPlayerIndex, "PUMP_ENEMY_KILLS", 600);
SetPlayerStats(a_uiRecevPlayerIndex, "ASLTSHTGN_ENEMY_KILLS", 600);
SetPlayerStats(a_uiRecevPlayerIndex, "SNIPERRFL_ENEMY_KILLS", 600);
SetPlayerStats(a_uiRecevPlayerIndex, "HVYSNIPER_ENEMY_KILLS", 600);
SetPlayerStats(a_uiRecevPlayerIndex, "GRNLAUNCH_ENEMY_KILLS", 600);
SetPlayerStats(a_uiRecevPlayerIndex, "RPG_ENEMY_KILLS", 600);
SetPlayerStats(a_uiRecevPlayerIndex, "MINIGUNS_ENEMY_KILLS", 600);
}
void Unlock_HeistVeh(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_FM_VEHICLE_1_UNLCK", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_FM_VEHICLE_2_UNLCK", -1);
}
void muteBanPlayer(int a_uiRecevPlayerIndex)
{
SetPlayerStats_Hash(a_uiRecevPlayerIndex, GAMEPLAY::GET_HASH_KEY("PLAYER_MUTED"), -1);
}
void Unlock_Tattoos(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMBBETWIN", 50000);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMATTGANGHQ", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMREVENGEKILLSDM", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "PLAYER_HEADSHOTS", 500);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMRACEWORLDRECHOLDER", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMKILL3ANDWINGTARACE", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMKILLBOUNTY", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_SECURITY_CARS_ROBBED", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM_DM_WINS", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMWINEVERYGAMEMODE", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_HOLD_UP_SHOPS", 20);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_RACES_WON", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_CAR_BOMBS_ENEMY_KILLS", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMFULLYMODDEDCAR", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM_DM_TOTALKILLS", 500);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_LAPDANCES", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "PISTOL_ENEMY_KILLS", 500);
SetPlayerStats(a_uiRecevPlayerIndex, "SNIPERRFL_ENEMY_KILLS", 100);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMKILLSTREAKSDM", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMMOSTKILLSSURVIVE", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM_TDM_MVP", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "KILLS_PLAYERS", 1000);
}
void CharPrompt(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "FM_CHANGECHAR_ASKED", 0);
}
void TutBypass(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_NO_MORE_TUTORIALS", 1);
}
void Property_1(int a_uiRecevPlayerIndex, int property)
{
SetPlayerStats(a_uiRecevPlayerIndex, "PROPERTY_HOUSE", property);
}
void Property_2(int a_uiRecevPlayerIndex, int property)
{
SetPlayerStats(a_uiRecevPlayerIndex, "MULTI_PROPERTY_1", property);
}
void Property_3(int a_uiRecevPlayerIndex, int property)
{
SetPlayerStats(a_uiRecevPlayerIndex, "MULTI_PROPERTY_2", property);
}
void RP(int a_uiRecevPlayerIndex, int val)
{
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_XP_FM", val);
}
void Snacks(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "NO_BOUGHT_YUM_SNACKS", variablesRemoteRecovery[a_uiRecevPlayerIndex].SNACKS);
SetPlayerStats(a_uiRecevPlayerIndex, "NO_BOUGHT_HEALTH_SNACKS", variablesRemoteRecovery[a_uiRecevPlayerIndex].SNACKS);
SetPlayerStats(a_uiRecevPlayerIndex, "NO_BOUGHT_EPIC_SNACKS", variablesRemoteRecovery[a_uiRecevPlayerIndex].SNACKS);
SetPlayerStats(a_uiRecevPlayerIndex, "NUMBER_OF_ORANGE_BOUGHT", variablesRemoteRecovery[a_uiRecevPlayerIndex].SNACKS);
SetPlayerStats(a_uiRecevPlayerIndex, "NUMBER_OF_BOURGE_BOUGHT", variablesRemoteRecovery[a_uiRecevPlayerIndex].SNACKS);
}
void Smokes(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "CIGARETTES_BOUGHT", variablesRemoteRecovery[a_uiRecevPlayerIndex].Smokes);
}
void Armor(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "MP_CHAR_ARMOUR_1_COUNT", variablesRemoteRecovery[a_uiRecevPlayerIndex].Armour1);
SetPlayerStats(a_uiRecevPlayerIndex, "MP_CHAR_ARMOUR_2_COUNT", variablesRemoteRecovery[a_uiRecevPlayerIndex].Armour1);
SetPlayerStats(a_uiRecevPlayerIndex, "MP_CHAR_ARMOUR_3_COUNT", variablesRemoteRecovery[a_uiRecevPlayerIndex].Armour1);
SetPlayerStats(a_uiRecevPlayerIndex, "MP_CHAR_ARMOUR_4_COUNT", variablesRemoteRecovery[a_uiRecevPlayerIndex].Armour1);
SetPlayerStats(a_uiRecevPlayerIndex, "MP_CHAR_ARMOUR_5_COUNT", variablesRemoteRecovery[a_uiRecevPlayerIndex].Armour1);
}
void HeistTrophies(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_HEIST_ACH_TRACKER", -1);
}
void Hair(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_HAIR", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_HAIR_1", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_HAIR_2", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_HAIR_3", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_HAIR_4", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_HAIR_5", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_HAIR_6", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_HAIR_7", -1);
}
void Achievements(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM_DM_WINS", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM_TDM_WINS", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM_TDM_MVP", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_RACES_WON", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMWINAIRRACE", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMWINSEARACE", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM_GTA_RACES_WON", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMKILL3ANDWINGTARACE", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMRALLYWONDRIVE", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMRALLYWONNAV", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMWINRACETOPOINTS", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMWINCUSTOMRACE", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM_RACE_LAST_FIRST", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMRACEWORLDRECHOLDER", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM_RACES_FASTEST_LAP", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMWINALLRACEMODES", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMHORDWAVESSURVIVE", 10);
SetPlayerStats(a_uiRecevPlayerIndex, "MOST_ARM_WRESTLING_WINS", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_WIN_AT_DARTS", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM_GOLF_WON", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM_TENNIS_WON", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM_TENNIS_5_SET_WINS", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM_TENNIS_STASETWIN", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM_SHOOTRANG_TG_WON", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM_SHOOTRANG_CT_WON", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM_SHOOTRANG_GRAN_WON", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM_SHOOTRANG_RT_WON", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMWINEVERYGAMEMODE", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_WIN_LAST_TEAM_STANDINGS", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_ONLY_PLAYER_ALIVE_LTS", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_KILL_TEAM_YOURSELF_LTS", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_WIN_CAPTURES", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_WIN_CAPTURE_DONT_DYING", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM25DIFFERENTDM", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM25DIFFERENTRACES", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_PARACHUTE_JUMPS_20M", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_PARACHUTE_JUMPS_50M", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMBASEJMP", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMATTGANGHQ", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM6DARTCHKOUT", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM_GOLF_BIRDIES", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM_GOLF_HOLE_IN_1", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM_TENNIS_ACE", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMBBETWIN", 50000);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_LAPDANCES", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMCRATEDROPS", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMPICKUPDLCCRATE1ST", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM25DIFITEMSCLOTHES", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_NO_HAIRCUTS", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_BUY_EVERY_GUN", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMTATTOOALLBODYPARTS", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_AWD_FM_CR_DM_MADE", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_AWD_FM_CR_RACES_MADE", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_AWD_FM_CR_PLAYED_BY_PEEP", 100);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_DROPOFF_CAP_PACKAGES", 100);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_PICKUP_CAP_PACKAGES", 100);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_MENTALSTATE_TO_NORMAL", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_STORE_20_CAR_IN_GARAGES", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_TRADE_IN_YOUR_PROPERTY", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_DAILYOBJCOMPLETED", 100);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_DAILYOBJWEEKBONUS", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_DAILYOBJMONTHBONUS", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_WANTED_LEVEL_TIME5STAR", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_5STAR_WANTED_AVOIDANCE", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMSHOOTDOWNCOPHELI", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "PASS_DB_PLAYER_KILLS", 100);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_VEHICLES_JACKEDR", 500);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_SECURITY_CARS_ROBBED", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_HOLD_UP_SHOPS", 20);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_ODISTRACTCOPSNOEATH", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "CARS_EXPLODED", 500);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_CARS_EXPORTED", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMDRIVEWITHOUTCRASH", 30);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_PASSENGERTIME", 4);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_TIME_IN_HELICOPTER", 4);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMFULLYMODDEDCAR", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AIR_LAUNCHES_OVER_40M", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "MOST_FLIPS_IN_ONE_JUMP", 5);
SetPlayerStats(a_uiRecevPlayerIndex, "MOST_SPINS_IN_ONE_JUMP", 5);
SetPlayerStats(a_uiRecevPlayerIndex, "LONGEST_WHEELIE_DIST", 1000.0f);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_LESTERDELIVERVEHICLES", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_DRIVELESTERCAR5MINS", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "PLAYER_HEADSHOTS", 500);
SetPlayerStats(a_uiRecevPlayerIndex, "KILLS_PLAYERS", 1000);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMKILLBOUNTY", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM_DM_3KILLSAMEGUY", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM_DM_KILLSTREAK", 100);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM_DM_STOLENKILL", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM_DM_TOTALKILLS", 500);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMKILLSTREAKSDM", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMMOSTKILLSGANGHIDE", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMMOSTKILLSSURVIVE", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMREVENGEKILLSDM", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "PISTOL_ENEMY_KILLS", 500);
SetPlayerStats(a_uiRecevPlayerIndex, "MICROSMG_ENEMY_KILLS", 500);
SetPlayerStats(a_uiRecevPlayerIndex, "SAWNOFF_ENEMY_KILLS", 500);
SetPlayerStats(a_uiRecevPlayerIndex, "ASLTRIFLE_ENEMY_KILLS", 500);
SetPlayerStats(a_uiRecevPlayerIndex, "SNIPERRFL_ENEMY_KILLS", 100);
SetPlayerStats(a_uiRecevPlayerIndex, "MG_ENEMY_KILLS", 500);
SetPlayerStats(a_uiRecevPlayerIndex, "STKYBMB_ENEMY_KILLS", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "GRENADE_ENEMY_KILLS", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "RPG_ENEMY_KILLS", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "UNARMED_ENEMY_KILLS", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_CAR_BOMBS_ENEMY_KILLS", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_KILL_CARRIER_CAPTURE", 100);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_NIGHTVISION_KILLS", 100);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_KILL_PSYCHOPATHS", 100);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_TAKEDOWNSMUGPLANE", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FINISH_HEISTS", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_AWD_FLEECA_FIN", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_AWD_PRISON_FIN", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_AWD_HUMANE_FIN", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_AWD_SERIESA_FIN", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_AWD_PACIFIC_FIN", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FINISH_HEIST_SETUP_JOB", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_AWD_HST_ORDER", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_AWD_HST_SAME_TEAM", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_AWD_HST_ULT_CHAL", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_WIN_GOLD_MEDAL_HEISTS", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FINISH_HEIST_NO_DAMAGE", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_DO_HEIST_AS_THE_LEADER", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_DO_HEIST_AS_MEMBER", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_ALL_ROLES_HEIST", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_SPLIT_HEIST_TAKE_EVENLY", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_ACTIVATE_2_PERSON_KEY", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_CONTROL_CROWDS", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_AWD_COMPLET_HEIST_MEM", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMBBETWIN", 50000);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMATTGANGHQ", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMREVENGEKILLSDM", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "PLAYER_HEADSHOTS", 500);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMRACEWORLDRECHOLDER", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMKILL3ANDWINGTARACE", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMKILLBOUNTY", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_SECURITY_CARS_ROBBED", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM_DM_WINS", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMWINEVERYGAMEMODE", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_HOLD_UP_SHOPS", 5);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_HOLD_UP_SHOPS", 10);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_HOLD_UP_SHOPS", 15);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_HOLD_UP_SHOPS", 20);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_RACES_WON", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_CAR_BOMBS_ENEMY_KILLS", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMFULLYMODDEDCAR", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM_DM_TOTALKILLS", 500);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_LAPDANCES", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "PISTOL_ENEMY_KILLS", 500);
SetPlayerStats(a_uiRecevPlayerIndex, "SNIPERRFL_ENEMY_KILLS", 100);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMKILLSTREAKSDM", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMMOSTKILLSSURVIVE", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FM_TDM_MVP", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "KILLS_PLAYERS", 250);
SetPlayerStats(a_uiRecevPlayerIndex, "KILLS_PLAYERS", 500);
SetPlayerStats(a_uiRecevPlayerIndex, "KILLS_PLAYERS", 1000);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMHORDWAVESSURVIVE", 10);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FMPICKUPDLCCRATE1ST", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_WIN_CAPTURE_DONT_DYING", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_DO_HEIST_AS_MEMBER", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_PICKUP_CAP_PACKAGES", 100);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FINISH_HEIST_NO_DAMAGE", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_WIN_GOLD_MEDAL_HEISTS", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_KILL_TEAM_YOURSELF_LTS", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_KILL_PSYCHOPATHS", 100);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_DO_HEIST_AS_THE_LEADER", 25);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_STORE_20_CAR_IN_GARAGES", 1);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_WIN_CAPTURES", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_DROPOFF_CAP_PACKAGES", 100);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_KILL_CARRIER_CAPTURE", 100);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FINISH_HEISTS", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_FINISH_HEIST_SETUP_JOB", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_NIGHTVISION_KILLS", 100);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_WIN_LAST_TEAM_STANDINGS", 50);
SetPlayerStats(a_uiRecevPlayerIndex, "AWD_ONLY_PLAYER_ALIVE_LTS", 50);
}
    void Clear(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_REPORT_STRENGTH", 0);
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_COMMEND_STRENGTH", 100);
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_FRIENDLY", 100);
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_HELPFUL", 100);
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_GRIEFING", 0);
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_VC_ANNOYINGME", 0);
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_VC_HATE", 0);
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_OFFENSIVE_LANGUAGE", 0);
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_OFFENSIVE_TAGPLATE", 0);
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_OFFENSIVE_UGC", 0);
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_BAD_CREW_NAME", 0);
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_BAD_CREW_MOTTO", 0);
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_BAD_CREW_STATUS", 0);
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_BAD_CREW_EMBLEM", 0);
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_GAME_EXPLOITS", 0);
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_EXPLOITS", 0);
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_ISPUNISHED", 0);
}
void Fireworks(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "FIREWORK_TYPE_1_WHITE", variablesRemoteRecovery[a_uiRecevPlayerIndex].Fireworks);
SetPlayerStats(a_uiRecevPlayerIndex, "FIREWORK_TYPE_1_RED", variablesRemoteRecovery[a_uiRecevPlayerIndex].Fireworks);
SetPlayerStats(a_uiRecevPlayerIndex, "FIREWORK_TYPE_1_BLUE", variablesRemoteRecovery[a_uiRecevPlayerIndex].Fireworks);
SetPlayerStats(a_uiRecevPlayerIndex, "FIREWORK_TYPE_2_WHITE", variablesRemoteRecovery[a_uiRecevPlayerIndex].Fireworks);
SetPlayerStats(a_uiRecevPlayerIndex, "FIREWORK_TYPE_2_RED", variablesRemoteRecovery[a_uiRecevPlayerIndex].Fireworks);
SetPlayerStats(a_uiRecevPlayerIndex, "FIREWORK_TYPE_2_BLUE", variablesRemoteRecovery[a_uiRecevPlayerIndex].Fireworks);
SetPlayerStats(a_uiRecevPlayerIndex, "FIREWORK_TYPE_3_WHITE", variablesRemoteRecovery[a_uiRecevPlayerIndex].Fireworks);
SetPlayerStats(a_uiRecevPlayerIndex, "FIREWORK_TYPE_3_RED", variablesRemoteRecovery[a_uiRecevPlayerIndex].Fireworks);
SetPlayerStats(a_uiRecevPlayerIndex, "FIREWORK_TYPE_3_BLUE", variablesRemoteRecovery[a_uiRecevPlayerIndex].Fireworks);
SetPlayerStats(a_uiRecevPlayerIndex, "FIREWORK_TYPE_4_WHITE", variablesRemoteRecovery[a_uiRecevPlayerIndex].Fireworks);
SetPlayerStats(a_uiRecevPlayerIndex, "FIREWORK_TYPE_4_RED", variablesRemoteRecovery[a_uiRecevPlayerIndex].Fireworks);
SetPlayerStats(a_uiRecevPlayerIndex, "FIREWORK_TYPE_4_BLUE", variablesRemoteRecovery[a_uiRecevPlayerIndex].Fireworks);
}
void Player_Kills(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_KILLS_PLAYERS", variablesRemoteRecovery[a_uiRecevPlayerIndex].Player_Kills);
}
void Player_Deaths(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_DEATHS_PLAYER", variablesRemoteRecovery[a_uiRecevPlayerIndex].Player_Deaths);
}
void KDR(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_KILL_DEATH_RATIO", variablesRemoteRecovery[a_uiRecevPlayerIndex].KDR);
}
void Player_Headshots(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "PLAYER_HEADSHOTS", variablesRemoteRecovery[a_uiRecevPlayerIndex].Player_Headshots);
}
void Shots(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "SHOTS", variablesRemoteRecovery[a_uiRecevPlayerIndex].Shots);
}
void Accuracy(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "WEAPON_ACCURACY", variablesRemoteRecovery[a_uiRecevPlayerIndex].Accuracy);
}
void Unlock_Clothing(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_OUTFIT", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_JBIB", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_JBIB_1", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_JBIB_2", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_JBIB_3", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_JBIB_4", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_JBIB_5", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_JBIB_6", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_JBIB_7", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_LEGS", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_LEGS_1", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_LEGS_2", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_LEGS_3", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_LEGS_4", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_LEGS_5", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_LEGS_6", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_LEGS_7", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_FEET", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_FEET_1", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_FEET_2", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_FEET_3", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_FEET_4", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_FEET_5", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_FEET_6", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_FEET_7", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_PROPS", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_PROPS_1", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_PROPS_2", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_PROPS_3", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_PROPS_4", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_PROPS_5", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_PROPS_6", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_PROPS_7", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_PROPS_8", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_PROPS_9", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_PROPS_10", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_TEETH", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_TEETH_1", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_TEETH_2", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_BERD", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_BERD_1", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_BERD_2", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_BERD_3", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_BERD_4", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_BERD_5", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_BERD_6", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_BERD_7", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_TORSO", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_SPECIAL", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_SPECIAL_1", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_SPECIAL_2", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_SPECIAL_3", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_SPECIAL_4", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_SPECIAL_5", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_SPECIAL_6", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_SPECIAL_7", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_SPECIAL2", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_SPECIAL2_1", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_AVAILABLE_DECL", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_OUTFIT", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_JBIB", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_JBIB_1", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_JBIB_2", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_JBIB_3", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_JBIB_4", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_JBIB_5", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_JBIB_6", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_JBIB_7", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_LEGS", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_LEGS_1", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_LEGS_2", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_LEGS_3", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_LEGS_4", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_LEGS_5", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_LEGS_6", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_LEGS_7", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_FEET", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_FEET_1", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_FEET_2", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_FEET_3", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_FEET_4", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_FEET_5", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_FEET_6", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_FEET_7", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_PROPS", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_PROPS_1", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_PROPS_2", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_PROPS_3", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_PROPS_4", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_PROPS_5", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_PROPS_6", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_PROPS_7", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_PROPS_8", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_PROPS_9", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_PROPS_10", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_TEETH", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_TEETH_1", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_TEETH_2", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_BERD", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_BERD_1", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_BERD_2", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_BERD_3", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_BERD_4", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_BERD_5", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_BERD_6", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_BERD_7", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_TORSO", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_SPECIAL", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_SPECIAL_1", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_SPECIAL_2", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_SPECIAL_3", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_SPECIAL_4", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_SPECIAL_5", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_SPECIAL_6", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_SPECIAL_7", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_SPECIAL2", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_SPECIAL2_1", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CLTHS_ACQUIRED_DECL", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_0", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_1", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_2", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_3", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_4", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_5", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_6", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_7", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_8", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_9", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_10", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_11", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_12", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_13", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_14", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_15", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_16", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_17", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_18", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_19", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_20", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_21", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_22", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_23", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_24", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_25", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_26", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_27", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_28", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_29", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_30", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_31", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_32", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_33", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_34", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_35", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_36", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_37", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_38", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_39", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "DLC_APPAREL_ACQUIRED_40", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "ADMIN_CLOTHES_GV_BS_1", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "ADMIN_CLOTHES_GV_BS_2", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "ADMIN_CLOTHES_GV_BS_3", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "ADMIN_CLOTHES_GV_BS_4", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "ADMIN_CLOTHES_GV_BS_5", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "ADMIN_CLOTHES_GV_BS_6", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "ADMIN_CLOTHES_GV_BS_7", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "ADMIN_CLOTHES_GV_BS_8", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "ADMIN_CLOTHES_GV_BS_9", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "ADMIN_CLOTHES_GV_BS_10", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "ADMIN_CLOTHES_GV_BS_11", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "ADMIN_CLOTHES_GV_BS_12", -1);
}
void Unlock_Weapons(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "ADMIN_WEAPON_GV_BS_1", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "BOTTLE_IN_POSSESSION", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_FM_WEAP_UNLOCKED", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_FM_WEAP_UNLOCKED2", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_WEAP_FM_PURCHASE", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_WEAP_FM_PURCHASE2", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_FM_WEAP_ADDON_1_UNLCK", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_FM_WEAP_ADDON_2_UNLCK", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_FM_WEAP_ADDON_3_UNLCK", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_FM_WEAP_ADDON_4_UNLCK", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_FM_WEAP_ADDON_5_UNLCK", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "WEAP_FM_ADDON_PURCH", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "WEAP_FM_ADDON_PURCH2", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "WEAP_FM_ADDON_PURCH3", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "WEAP_FM_ADDON_PURCH4", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "WEAP_FM_ADDON_PURCH5", -1);
}
void Infinite_Ammo(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "FLAREGUN_FM_AMMO_CURRENT", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "GRNLAUNCH_FM_AMMO_CURRENT", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "RPG_FM_AMMO_CURRENT", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "MINIGUNS_FM_AMMO_CURRENT", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "GRENADE_FM_AMMO_CURRENT", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "SMKGRENADE_FM_AMMO_CURRENT", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "STKYBMB_FM_AMMO_CURRENT", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "MOLOTOV_FM_AMMO_CURRENT", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "PETROLCAN_FM_AMMO_CURRENT", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "PRXMINE_FM_AMMO_CURRENT", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "HOMLNCH_FM_AMMO_CURRENT", -1);
}
void RemoveBadSport(int a_uiRecevPlayerIndex)
{
setPlayerStats(a_uiRecevPlayerIndex, "MP0_BAD_SPORT_BITSET", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MP0_MPPLY_WAS_I_BAD_SPORT", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MP0_MPPLY_OVERALL_BADSPORT", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MP0_MPPLY_CHAR_IS_BADSPORT", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MP0_MPPLY_BECAME_BADSPORT_NUM", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MP0_MPPLY_DESTROYED_PVEHICLES", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MP1_BAD_SPORT_BITSET", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MP1_MPPLY_WAS_I_BAD_SPORT", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MP1_MPPLY_OVERALL_BADSPORT", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MP1_MPPLY_CHAR_IS_BADSPORT", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MP1_MPPLY_BECAME_BADSPORT_NUM", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MP1_MPPLY_DESTROYED_PVEHICLES", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MP2_BAD_SPORT_BITSET", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MP2_MPPLY_WAS_I_BAD_SPORT", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MP2_MPPLY_OVERALL_BADSPORT", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MP2_MPPLY_CHAR_IS_BADSPORT", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MP2_MPPLY_BECAME_BADSPORT_NUM", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MP2_MPPLY_DESTROYED_PVEHICLES", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "BAD_SPORT_BITSET", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MPPLY_WAS_I_BAD_SPORT", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MPPLY_OVERALL_BADSPORT", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MPPLY_CHAR_IS_BADSPORT", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MPPLY_BECAME_BADSPORT_NUM", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MPPLY_DESTROYED_PVEHICLES", 0, 2);
}
void GiveRank(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_XP_FM", 1787576850);
}
void Give2Bi(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "CASH_GIFT", 2147483647);
}
void IncreaseScript(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "SCRIPT_INCREASE_STAM", variablesRemoteRecovery[a_uiRecevPlayerIndex].IncreaseScript);
SetPlayerStats(a_uiRecevPlayerIndex, "SCRIPT_INCREASE_STRN", variablesRemoteRecovery[a_uiRecevPlayerIndex].IncreaseScript);
SetPlayerStats(a_uiRecevPlayerIndex, "SCRIPT_INCREASE_LUNG", variablesRemoteRecovery[a_uiRecevPlayerIndex].IncreaseScript);
SetPlayerStats(a_uiRecevPlayerIndex, "SCRIPT_INCREASE_DRIV", variablesRemoteRecovery[a_uiRecevPlayerIndex].IncreaseScript);
SetPlayerStats(a_uiRecevPlayerIndex, "SCRIPT_INCREASE_FLY", variablesRemoteRecovery[a_uiRecevPlayerIndex].IncreaseScript);
SetPlayerStats(a_uiRecevPlayerIndex, "SCRIPT_INCREASE_SHO", variablesRemoteRecovery[a_uiRecevPlayerIndex].IncreaseScript);
SetPlayerStats(a_uiRecevPlayerIndex, "SCRIPT_INCREASE_STL", variablesRemoteRecovery[a_uiRecevPlayerIndex].IncreaseScript);
}
void ResetVehicleSellTimer(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_VEHICLE_SELL_TIME", 0);
}
void EnableRoosevelt(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "MPPLY_VEHICLE_ID_ADMIN_WEB", 117401876);
}
void ShootingAbility(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "SHOOTING_ABILITY", 600);
}
void Ability(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_FM_ABILITY_1_UNLCK", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_FM_ABILITY_1_UNLCK", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "CHAR_FM_ABILITY_1_UNLCK", -1);
}
void QuickRecovery(int a_uiRecevPlayerIndex)

{
ResetVehicleSellTimer(a_uiRecevPlayerIndex);
EnableRoosevelt(a_uiRecevPlayerIndex);
ShootingAbility(a_uiRecevPlayerIndex);
Achievements(a_uiRecevPlayerIndex);
Unlock_Vehicles(a_uiRecevPlayerIndex);
Unlock_HeistVeh(a_uiRecevPlayerIndex);
Unlock_Camos(a_uiRecevPlayerIndex);
Unlock_Clothing(a_uiRecevPlayerIndex);
Unlock_Tattoos(a_uiRecevPlayerIndex);
Infinite_Ammo(a_uiRecevPlayerIndex);
Unlock_ChromeRims(a_uiRecevPlayerIndex);
Unlock_Exclusives(a_uiRecevPlayerIndex);
DLC_Clothing(a_uiRecevPlayerIndex);
Unlock_Tints(a_uiRecevPlayerIndex);
HeistTrophies(a_uiRecevPlayerIndex);
Hair(a_uiRecevPlayerIndex);
Clear(a_uiRecevPlayerIndex);
Accuracy(a_uiRecevPlayerIndex);
Unlock_Weapons(a_uiRecevPlayerIndex);
RemoveBadSport(a_uiRecevPlayerIndex);
GiveRank(a_uiRecevPlayerIndex);
Give2Bi(a_uiRecevPlayerIndex);
IncreaseScript(a_uiRecevPlayerIndex);
}
void DisableAccount(int player)
{
SetPlayerStats_Hash(player, 0xF1AD9B2B, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0x3EB3FA6, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0x4D3AD244, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0x724BAE22, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0x7D15C3B6, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0x279D18C6, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0x3977BC7B, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0x436AD061, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0x5600758C, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0xDFBF8908, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0xF26E2E65, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0xFD3743F7, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0x9A45179F, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0x4840E8F, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0x83079483, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0x671634FD, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0x87CD697F, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0xA4C198D9, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0x6881E6B9, 0x7FFFFFFF);
        SetPlayerStats_Hash(player, 0xB7D704EB, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0xACF9F1C2, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0xB7869E, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0xBE09FD96, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0x98BA126, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0x4DAA973A, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0x25FD26C4, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0x3C4E73A1, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0xE155A3CA, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0xA5E699CB, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0xD0CD234, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0x34868FD3, 0x7FFFFFFF);
SetPlayerStats_Hash(player, 0x9CD69DC4, 0x7FFFFFFF);
    }
void NETWORK_DELETE_CHARACTER(unsigned int a_uiRecevPlayerIndex)//freeze
{
//MPPLY
setPlayerStats(a_uiRecevPlayerIndex, "TOTAL_PROGRESS_MADE ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MSG_BEING_DISPLAYED ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MOCAP_CUTSCENE_SKIPPED", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MOCAP_CUTSCENE_WATCHED", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "CUTSCENES_SKIPPED ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "CUTSCENES_WATCHED ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "PLAYING_TIME", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "STEALTH_TIME", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MP_PLAYING_TIME ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "CITIES_PASSED ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MP_SESSIONS_STARTED ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MP_SESSIONS_ENDED ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MP_MOST_FRIENDS_IN_ONE_MATCH", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MP_VEHICLE_MODELS_DRIVEN", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "SP_VEHICLE_MODELS_DRIVEN", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MPPLY_KILLS_PLAYERS ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MPPLY_DEATHS_PLAYER ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MPPLY_CHAR_DIST_TRAVELLED ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MP0_CHAR_ISACTIVE ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MP1_CHAR_ISACTIVE ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MPPLY_LAST_MP_CHAR", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "SP_LEAST_FAVORITE_STATION ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "SP_MOST_FAVORITE_STATION", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MPPLY_LEAST_FAVORITE_STATION", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MPPLY_MOST_FAVORITE_STATION ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MPPLY_OVERALL_BADSPORT", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MPPLY_CHAR_IS_BADSPORT", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "NPPLY_DEATHS_PLAYERS_CHEATER", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "NPPLY_KILLS_PLAYERS_CHEATER ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "BANK_BALANCE", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "CLIENT_PVC_BALANCE", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "CLIENT_EVC_BALANCE", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "EVC_BALANCE_CLEARED ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MPPLY_TOTAL_EVC ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "VC_DAILY_TIMESTAMP", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "VC_DAILY_TRANSFERS", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "PVC_DAILY_TRANSFERS ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "PVC_DAILY_ADDITIONS ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "PVC_USDE", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "CLIENT_PERSONAL_EXCHANGE_RATE ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MPPLY_STORE_TOTAL_MONEY_BOUGHT", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MPPLY_STORE_PURCHASE_POSIX_TIME ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "SCADMIN_IS_CHEATER", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MPPLY_CHEATER_CLEAR_TIME", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "CASH_GIFT_RECEIVED", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "CASH_GIFT ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "RP_GIFT_RECEIVED", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "RP_GIFT ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "CASH_GIFT_NEW ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "CASH_GIFT_CREDITED", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "CASH_GIFT_DEBITED ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "CASH_GIFT_LEAVE_REMAINDER ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "CASH_GIFT_MIN_BALANCE ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "CASH_EVC_CORRECTION ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "CASH_PVC_CORRECTION ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "CASH_USDE_CORRECTION", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "CASH_PXR_CORRECTION ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "CASH_FIX_PVC_WB_CORRECTION", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "CASH_FIX_EVC_CORRECTION ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "MP_PSTAT_INT0 ", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "PLAYER_MUTED_TALKERS_MET", 0, 2);
setPlayerStats(a_uiRecevPlayerIndex, "PLAYER_MUTED", 0, 2);
//MP0/MP1
setPlayerStats(a_uiRecevPlayerIndex, "BEND_PROGRESS_HASH ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "TOTAL_CASH ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "CHAR_XP_FM ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "WALLET_BALANCE ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "TOTAL_EVC", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "VEHICLE_WEAPONHASH ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "CHAR_RANK_FM ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "LONGEST_PLAYING_TIME ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "LONGEST_CHASE_TIME ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "LAST_CHASE_TIME", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "TOTAL_TIME_MAX_STARS ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "TOTAL_CHASE_TIME ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "STARS_EVADED ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "STARS_ATTAINED ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "STAMINA", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "LUNG_CAPACITY", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "STRENGTH ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "LONGEST_2WHEEL_TIME", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "LONGEST_2WHEEL_DIST", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "LONGEST_WHEELIE_DIST ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "LONGEST_WHEELIE_TIME ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "TOTAL_WHEELIE_TIME ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "LONGEST_STOPPIE_TIME ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "LONGEST_STOPPIE_DIST ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "CHAR_MISSION_PASSED", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "CHAR_MISSION_FAILED", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "ENTERED_COVER", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "ENTERED_COVER_AND_SHOT ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "CROUCHED ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "CROUCHED_AND_SHOT", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "TOTAL_PLAYING_TIME ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "KILLS_IN_FREE_AIM", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "FASTEST_SPEED", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "TOP_SPEED_CAR", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "AVERAGE_SPEED", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "WHEELIE_ABILITY", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "FLYING_ABILITY ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "SHOTS", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "HITS ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "WEAPON_ACCURACY", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "HITS_MISSION ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "HITS_PEDS_VEHICLES ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DB_SHOTTIME", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DB_SHOTS ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DB_HITS", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DB_HITS_PEDS_VEHICLES", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "PASS_DB_SHOTTIME ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "PASS_DB_SHOTS", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "PASS_DB_HITS ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "PASS_DB_HITS_PEDS_VEHICLES ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DIST_SWIMMING", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "TIME_SWIMMING", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DIST_WALKING ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "TIME_WALKING ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DIST_WALK_ST", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DIST_RUNNING ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "AWD_PARACHUTE_JUMPS_50M", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "AWD_PARACHUTE_JUMPS_20M", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "TIME_IN_COVER", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "TIRES_POPPED_BY_GUNSHOT", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "KILLS", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "KILLS_SINCE_SAFEHOUSE_VISIT", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "KILLS_ARMED", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DB_KILLS ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "PASS_DB_KILLS", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DB_PLAYER_KILLS", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "PASS_DB_PLAYER_KILLS ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "PLAYER_HEADSHOTS ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DB_HEADSHOTS ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "PASS_DB_HEADSHOTS", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DIED_IN_MISSION", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DEATHS_PLAYER", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "MOST_FLIPS_IN_ONE_JUMP ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "MOST_SPINS_IN_ONE_JUMP ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "LONGEST_DRIVE_NOCRASH", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "HIGHEST_JUMP_REACHED ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "AIR_LAUNCHES_OVER_5S ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "AIR_LAUNCHES_OVER_5M ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "AIR_LAUNCHES_OVER_40M", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "FARTHEST_JUMP_DIST ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "NUMBER_OF_AIR_LAUNCHES ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "HIGHEST_SKITTLES ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "EXPLOSIVES_USED", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "KILLS_BY_OTHERS", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "NUMBER_NEAR_MISS ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "KILLS_FRIENDLY_GANG_MEMBERS", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "KILLS_ENEMY_GANG_MEMBERS ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "KILLS_SWAT ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "KILLS_COP", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "KILLS_INNOCENTS", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "KILLS_STEALTH", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "PLAYER_KILLS_ON_SPREE", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "COPS_KILLS_ON_SPREE", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "PEDS_KILLS_ON_SPREE", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "LONGEST_KILLING_SPREE", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "LONGEST_KILLING_SPREE_TIME ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "KILLS_PLAYERS ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "CARS_EXPLODED", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "CARS_COPS_EXPLODED ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "BIKES_EXPLODED ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "BOATS_EXPLODED ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "HELIS_EXPLODED ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "PLANES_EXPLODED", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "QUADBIKE_EXPLODED", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "BICYCLE_EXPLODED ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "SUBMARINE_EXPLODED ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "TRAIN_EXPLODED ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "VEHICLES_DESTROYED_ON_SPREE", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "COP_VEHI_DESTROYED_ON_SPREE", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "TANKS_DESTROYED_ON_SPREE ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "CARS_WRECKED ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "CARS_COPS_WRECKED", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "TOTAL_DAMAGE_CARS", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "LARGE_ACCIDENTS", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "NUMBER_CRASHES_CARS", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "TOTAL_DAMAGE_QUADBIKES ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "NUMBER_CRASHES_QUADBIKES ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "TOTAL_DAMAGE_BIKES ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "NUMBER_CRASHES_BIKES ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DIST_AS_PASSENGER_TRAIN", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "FLIGHT_TIME", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DIST_AS_PASSENGER_TAXI ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DIST_DRIVING_CAR ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DIST_DRIVING_BIKE", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DIST_DRIVING_PLANE ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DIST_DRIVING_QUADBIKE", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DIST_DRIVING_HELI", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DIST_DRIVING_BICYCLE ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DIST_DRIVING_BOAT", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DIST_DRIVING_SUBMARINE ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "TIME_DRIVING_CAR ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "TIME_DRIVING_BIKE", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "TIME_DRIVING_PLANE ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "TIME_DRIVING_QUADBIKE", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "TIME_DRIVING_HELI", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "TIME_DRIVING_BICYCLE ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "TIME_DRIVING_BOAT", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "TIME_DRIVING_SUBMARINE ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DIST_CAR ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DIST_PLANE ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DIST_QUADBIKE", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DIST_HELI", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DIST_BIKE", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DIST_BICYCLE ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DIST_BOAT", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DIST_SUBMARINE ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "LONGEST_CAM_TIME_DRIVING ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "PSTAT_BOOL0", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "STEALTH_ABILITY", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "AWD_CAR_BOMBS_ENEMY_KILLS", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "PSTAT_INT0 ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "DAMAGE_SCAR_NUMBER ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "NO_TIMES_WANTED_LEVEL", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "SPECIAL_ABILITY_ACTIVE_NUM ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "SPECIAL_ABILITY_ACTIVE_TIME", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "EXPLOSIVE_DAMAGE_HITS", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "EXPLOSIVE_DAMAGE_SHOTS ", 0, 0);
setPlayerStats(a_uiRecevPlayerIndex, "UNARMED_PED_HITS ", 0, 0);
}
};
Coded By: Wesley Marcos Dev
If U have any problem contact me on Skype: Fabio Dev
thats from one of the pyschosis sources smh
Reply
#4
leak psychosis source lol
Reply
#5
Can anyone confirm if this even works? Lmao
Reply
#6
variablesRemoteRecovery is not defined
Reply
#7
(12-26-2018 - 12:30 PM)mamasita12 Wrote: variablesRemoteRecovery is not defined

contact me on skype : Fabio Dev
Reply
#8
Thanks for share some hash...
Reply
#9
(12-27-2018 - 03:57 AM)Validator Wrote: Good Release, thank you!

np

(12-27-2018 - 03:30 AM)Print Wrote: Thanks for share some hash...

np ENJOY!!
Reply
#10
Good Release, thank you!
Reply

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