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 1916

GTA 5 AUTO VEHICLE FREEZE PROTECTION CODE FOR PS3

by giorgi12 - 12-17-2018 - 01:24 AM
#1
void Vehicle_Freeze_Protection(bool toggle)
{
char bytesss[] = { 0x48, 0xA5, 0x51, 0xB6 };
char bytesss1[] = { 0xCB, 0xFA, 0x00, 0x18 };
char Enable[] = { 0x60, 0x00, 0x00, 0x00 };
char Bytes0[] = { 0x4B, 0xB3, 0x3C, 0x79 };
char Bytes1[] = { 0x4B, 0xA7, 0xDF, 0x3D };
char Bytes2[] = { 0x4B, 0xB3, 0xE8, 0xFD };
char Bytes3[] = { 0x41, 0x80, 0xFF, 0xAC };
char Bytes6[] = { 0x58, 0x07, 0xA0, 0xE };
char Bytes7[] = { 0x4B, 0xB3, 0x6D, 0x71 };
char Bytes8[] = { 0x41, 0x82, 0x00, 0x30 };
char Bytes9[] = { 0x88, 0xDE, 0x00, 0x08 };
char Bytes10[] = { 0x4B, 0xFF, 0xFD, 0x05 };
char Bytes11[] = { 0x4B, 0xFF, 0xFC, 0x5D };
char Bytes12[] = { 0x4B, 0xFF, 0xD5, 0xA9 };
char Bytes13[] = { 0x4B, 0xFF, 0xD5, 0x95 };
char Bytes14[] = { 0x4B, 0xB3, 0x3C, 0x75 };
char Bytes15[] = { 0x4B, 0xA7, 0xDC, 0x05 };
char bytes16[] = { 0x41, 0x82, 0x00, 0x30 };
patchGameEvent(0x10C1E9C, toggle);
patchGameEvent(0x4B48A0, toggle);
write_process(0x1389F63, toggle ? Enable : bytes16, 4);
write_process(0x733F88, toggle ? Enable : Bytes9, 4);
write_process(0xEDF944, toggle ? Enable : Bytes10, 4);
write_process(0xEDF9EC, toggle ? Enable : Bytes11, 4);
write_process(0xEE20A0, toggle ? Enable : Bytes12, 4);
write_process(0xEE20B4, toggle ? Enable : Bytes13, 4);
write_process(0x13BFE78, toggle ? Enable : Bytes0, 4);
write_process(0x13BFED0, toggle ? Enable : Bytes1, 4);
write_process(0x13BFF18, toggle ? Enable : Bytes2, 4);
write_process(0x13BFF40, toggle ? Enable : Bytes7, 4);
write_process(0x13BF834, toggle ? Enable : Bytes8, 4);
write_process(0x13C01E8, toggle ? Enable : Bytes14, 4);
write_process(0x13C0208, toggle ? Enable : Bytes15, 4);
write_process(0x13BFF64, toggle ? Enable : Bytes3, 4);
write_process(0x1327673, toggle ? Enable : Bytes6, 4);
}

Coded By: Wesley Marcos Dev
If U have any problem contact me on Skype: Fabio Dev
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#2
(12-17-2018 - 01:24 AM)giorgi12 Wrote: void Vehicle_Freeze_Protection(bool toggle)
{
char bytesss[] = { 0x48, 0xA5, 0x51, 0xB6 };
char bytesss1[] = { 0xCB, 0xFA, 0x00, 0x18 };
char Enable[] = { 0x60, 0x00, 0x00, 0x00 };
char Bytes0[] = { 0x4B, 0xB3, 0x3C, 0x79 };
char Bytes1[] = { 0x4B, 0xA7, 0xDF, 0x3D };
char Bytes2[] = { 0x4B, 0xB3, 0xE8, 0xFD };
char Bytes3[] = { 0x41, 0x80, 0xFF, 0xAC };
char Bytes6[] = { 0x58, 0x07, 0xA0, 0xE };
char Bytes7[] = { 0x4B, 0xB3, 0x6D, 0x71 };
char Bytes8[] = { 0x41, 0x82, 0x00, 0x30 };
char Bytes9[] = { 0x88, 0xDE, 0x00, 0x08 };
char Bytes10[] = { 0x4B, 0xFF, 0xFD, 0x05 };
char Bytes11[] = { 0x4B, 0xFF, 0xFC, 0x5D };
char Bytes12[] = { 0x4B, 0xFF, 0xD5, 0xA9 };
char Bytes13[] = { 0x4B, 0xFF, 0xD5, 0x95 };
char Bytes14[] = { 0x4B, 0xB3, 0x3C, 0x75 };
char Bytes15[] = { 0x4B, 0xA7, 0xDC, 0x05 };
char bytes16[] = { 0x41, 0x82, 0x00, 0x30 };
patchGameEvent(0x10C1E9C, toggle);
patchGameEvent(0x4B48A0, toggle);
write_process(0x1389F63, toggle ? Enable : bytes16, 4);
write_process(0x733F88, toggle ? Enable : Bytes9, 4);
write_process(0xEDF944, toggle ? Enable : Bytes10, 4);
write_process(0xEDF9EC, toggle ? Enable : Bytes11, 4);
write_process(0xEE20A0, toggle ? Enable : Bytes12, 4);
write_process(0xEE20B4, toggle ? Enable : Bytes13, 4);
write_process(0x13BFE78, toggle ? Enable : Bytes0, 4);
write_process(0x13BFED0, toggle ? Enable : Bytes1, 4);
write_process(0x13BFF18, toggle ? Enable : Bytes2, 4);
write_process(0x13BFF40, toggle ? Enable : Bytes7, 4);
write_process(0x13BF834, toggle ? Enable : Bytes8, 4);
write_process(0x13C01E8, toggle ? Enable : Bytes14, 4);
write_process(0x13C0208, toggle ? Enable : Bytes15, 4);
write_process(0x13BFF64, toggle ? Enable : Bytes3, 4);
write_process(0x1327673, toggle ? Enable : Bytes6, 4);
}

Coded By: Wesley Marcos Dev
If U have any problem contact me on Skype: Fabio Dev

smh entity blocker code just modified, i leaked a while ago.
Reply
#3
Without giving credits to real creators
Reply
#4
Thanks for the leak man
This account is currently banned
Ban reason: Multi
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#5
Thank you very good work I was looking for
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