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 2389

How to trigger script events?

by MikeLento - 11-07-2018 - 07:10 PM
#1
Code:
void forceToDarts(int playerId)
{
    int Args[3];
    Args[0] = 3;
    Args[1] = playerId;
    Args[2] = 0x36;
    TriggerScriptEvent(Args, 3, playerId);
}
This is the code I found on df, I want to learn how to make this from scratch, I've tried everything by searching in freemode.c, I just can't figure out how to get arg 0(3) and arg 2(0x36). Any help is well appreciated.
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#2
(11-07-2018 - 07:10 PM)MikeLento Wrote:
Code:
void forceToDarts(int playerId)
{
    int Args[3];
    Args[0] = 3;
    Args[1] = playerId;
    Args[2] = 0x36;
    TriggerScriptEvent(Args, 3, playerId);
}
This is the code I found on df, I want to learn how to make this from scratch, I've tried everything by searching in freemode.c, I just can't figure out how to get arg 0(3) and arg 2(0x36). Any help is well appreciated.
learn
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#3
Well that’s what I’m trying to do lol
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#4
(11-07-2018 - 09:35 PM)MikeLento Wrote: Well that’s what I’m trying to do lol

learn c, c++ and ppc
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Ban reason: Leeching and Spamming is not allowed, please read the forum Rules upon your return.
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#5
MSG me on discord ItsMythicZYT#0936
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#6
http://www.mediafire.com/file/nde9vgc46u...7.txt/file

Maybe the list helps
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#7
Anyone knows this now

(10-20-2019 - 07:59 AM)Torxi Wrote: http://www.mediafire.com/file/nde9vgc46u...7.txt/file

Maybe the list helps

Thats just the addresses of game events, not script events
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#8
(11-07-2018 - 07:10 PM)MikeLento Wrote:
Code:
void forceToDarts(int playerId)
{
int Args[3];
Args[0] = 3;
Args[1] = playerId;
Args[2] = 0x36;
TriggerScriptEvent(Args, 3, playerId);
}
This is the code I found on df, I want to learn how to make this from scratch, I've tried everything by searching in freemode.c, I just can't figure out how to get arg 0(3) and arg 2(0x36). Any help is well appreciated.
INTERSTING
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#9
void TriggerScriptEvent(int* Args, int ArgCount, Player BitsetPlayer)
{
int Bitset = 0;
GAMEPLAY::SET_BIT(&Bitset, BitsetPlayer);
if (Bitset != 0)
{
Easy::TRIGGER_SCRIPT_EVENT(1, Args, ArgCount, Bitset);
}
}
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#10
yes, all you need to do is call the trigger_script_event native

i hope this helps
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