In some model changes (example change player model to... stripper or gay), max_health downs to 175. Then, we can detect some hidden menus looking at max_health and adding 175. Remember, 3228 Death Rider Crack, 343 African or other... More of 328 Max_Health = Possibly modder.
I think is more fast use this way than "get model" because if we are using the max_health detector to find mods, is unnecesary charge the processor with other call.
Same way, some LT users which uses "off the radar" hack (going down their health to 0 with smoke grenades, example), appears with 10-20 health / 328 or other max_health (default 328, default 275... depends of their RP).
We can code a detector if they changes their position very fastly (they uses a hand tool like the hammer to teleport). Example we can use the distance between two coords native with a timer.
This are only three ideas. Probably there are more suitable ways.
I think is more fast use this way than "get model" because if we are using the max_health detector to find mods, is unnecesary charge the processor with other call.
Same way, some LT users which uses "off the radar" hack (going down their health to 0 with smoke grenades, example), appears with 10-20 health / 328 or other max_health (default 328, default 275... depends of their RP).
We can code a detector if they changes their position very fastly (they uses a hand tool like the hammer to teleport). Example we can use the distance between two coords native with a timer.
This are only three ideas. Probably there are more suitable ways.