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 1553

GTA 5 VEHICLE CONTROL PROTECTION CODE PS3

by giorgi12 - 10-26-2018 - 10:30 PM
#1
addBoolOption("Block Vehicle Control",CheckVehicleAttached);


void VehicleFreezeProtection123(int Player, int Radius)
{
if (VehicleFreezeProtectionDelay < GAMEPLAY::GET_GAME_TIMER())
{
const int numElements = 10;
const int arrSize = numElements + 1; 
int vehs[arrSize];
vehs[0] = numElements;
int count = PED::GET_PED_NEARBY_VEHICLES(PLAYER::PLAYER_PED_ID(), vehs);
for (int i = 0; i < count; ++i)
{
int offsettedID = i + 1;
if (ENTITY::DOES_ENTITY_EXIST(vehs[offsettedID]))
{
bool Contin = true;
if (CheckVehicleAttached)
{
if (!(ENTITY::IS_ENTITY_ATTACHED(vehs[offsettedID]) && ENTITY::GET_ENTITY_ATTACHED_TO(vehs[offsettedID]) == PLAYER::PLAYER_PED_ID()))
Contin = false;
}
if (Contin)
{
if (NETWORK::NETWORK_REQUEST_CONTROL_OF_ENTITY(vehs[offsettedID]) && NETWORK::NETWORK_HAS_CONTROL_OF_ENTITY(vehs[offsettedID]))
{
NETWORK::NETWORK_REQUEST_CONTROL_OF_ENTITY(vehs[offsettedID]);
ENTITY::SET_ENTITY_AS_MISSION_ENTITY(vehs[offsettedID], 0, 1);
NETWORK::NETWORK_REQUEST_CONTROL_OF_ENTITY(vehs[offsettedID]);
NETWORK::NETWORK_REQUEST_CONTROL_OF_ENTITY(vehs[offsettedID]);
NETWORK::NETWORK_REQUEST_CONTROL_OF_ENTITY(vehs[offsettedID]);
ENTITY::DETACH_ENTITY(vehs[offsettedID], 1, 1);
ENTITY::DELETE_ENTITY(&vehs[offsettedID]);
ShowSubtitle("~r~ Entity removed.");
}
}
}
}
VehicleFreezeProtectionDelay = GAMEPLAY::GET_GAME_TIMER() + 1000; //200; //599; 
}
}



//This code was founded in Extortion 3.9 Source
If it appearing some error tell me on skype: Fabio Dev, and i ill be help U
Reply
#2
(10-26-2018 - 10:30 PM)giorgi12 Wrote: addBoolOption("Block Vehicle Control",CheckVehicleAttached);


void VehicleFreezeProtection123(int Player, int Radius)
{
if (VehicleFreezeProtectionDelay < GAMEPLAY::GET_GAME_TIMER())
{
const int numElements = 10;
const int arrSize = numElements + 1; 
int vehs[arrSize];
vehs[0] = numElements;
int count = PED::GET_PED_NEARBY_VEHICLES(PLAYER::PLAYER_PED_ID(), vehs);
for (int i = 0; i < count; ++i)
{
int offsettedID = i + 1;
if (ENTITY::DOES_ENTITY_EXIST(vehs[offsettedID]))
{
bool Contin = true;
if (CheckVehicleAttached)
{
if (!(ENTITY::IS_ENTITY_ATTACHED(vehs[offsettedID]) && ENTITY::GET_ENTITY_ATTACHED_TO(vehs[offsettedID]) == PLAYER::PLAYER_PED_ID()))
Contin = false;
}
if (Contin)
{
if (NETWORK::NETWORK_REQUEST_CONTROL_OF_ENTITY(vehs[offsettedID]) && NETWORK::NETWORK_HAS_CONTROL_OF_ENTITY(vehs[offsettedID]))
{
NETWORK::NETWORK_REQUEST_CONTROL_OF_ENTITY(vehs[offsettedID]);
ENTITY::SET_ENTITY_AS_MISSION_ENTITY(vehs[offsettedID], 0, 1);
NETWORK::NETWORK_REQUEST_CONTROL_OF_ENTITY(vehs[offsettedID]);
NETWORK::NETWORK_REQUEST_CONTROL_OF_ENTITY(vehs[offsettedID]);
NETWORK::NETWORK_REQUEST_CONTROL_OF_ENTITY(vehs[offsettedID]);
ENTITY::DETACH_ENTITY(vehs[offsettedID], 1, 1);
ENTITY::DELETE_ENTITY(&vehs[offsettedID]);
ShowSubtitle("~r~ Entity removed.");
}
}
}
}
VehicleFreezeProtectionDelay = GAMEPLAY::GET_GAME_TIMER() + 1000; //200; //599; 
}
}



//This code was founded in Extortion 3.9 Source
If it appearing some error tell me on skype: Fabio Dev, and i ill be help U
[Image: a8keeuutawx01.gif]
Reply
#3
Thanks 100% work broo
Reply
#4
this is good release thank you
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