Hi, anyone have a code for Distance esp, 2D esp and weapon esp, thanks
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(02-16-2020 - 10:44 PM)magiccarpet Wrote:(02-16-2020 - 10:29 PM)Criphoee Wrote: Hi, anyone have a code for Distance esp, 2D esp and weapon esp, thanksI hope your kidding. You can make this in under 5 minutes with simple natives.
(02-16-2020 - 10:52 PM)Criphoee Wrote:Please still attempt to make it yourself, it might be rewarding.(02-16-2020 - 10:44 PM)magiccarpet Wrote:(02-16-2020 - 10:29 PM)Criphoee Wrote: Hi, anyone have a code for Distance esp, 2D esp and weapon esp, thanksI hope your kidding. You can make this in under 5 minutes with simple natives.
Been trying, but still need some help. Im not a pro
(02-16-2020 - 10:52 PM)Criphoee Wrote:You don't need to be a pro. You just need to use your head.(02-16-2020 - 10:44 PM)magiccarpet Wrote:(02-16-2020 - 10:29 PM)Criphoee Wrote: Hi, anyone have a code for Distance esp, 2D esp and weapon esp, thanksI hope your kidding. You can make this in under 5 minutes with simple natives.
Been trying, but still need some help. Im not a pro
(02-17-2020 - 03:49 AM)XBLxPhantom Wrote:Still, if you dont know how natives work fully, it can still be a struggle when you are trying to learn it(02-16-2020 - 10:52 PM)Criphoee Wrote:You don't need to be a pro. You just need to use your head.(02-16-2020 - 10:44 PM)magiccarpet Wrote:Yeah, i know, but you need more than just 1 native. you need stuff like these:(02-16-2020 - 10:29 PM)Criphoee Wrote:Please still attempt to make it yourself, it might be rewarding.
Natives are real cool though because their pretty simple(to use). You dont have to know much. For example, if you want to draw a line to a player just use the native drawline.
Pretty cool :D
Player playerHandle = PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(i);
Vector3 handleCoords = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(playerHandle, 0, 0, 0);
Vector3 playerCoords = ENTITY::GET_ENTITY_COORDS(playerPed, 0);
Vector3 PlayerCoords2 = ENTITY::GET_ENTITY_COORDS(PLAYER::GET_PLAYER_PED(i), true);
Vector3 Pos3 = ENTITY::GET_ENTITY_COORDS(PLAYER::PLAYER_PED_ID(), true);
Vector3 Pos1 = ENTITY::GET_ENTITY_COORDS(PLAYER::PLAYER_PED_ID(), true);
Those kinda stuff is what i dont get.
This one is in my esp line, which is the only one i understand:
GRAPHICS::DRAW_LINE(Pos3.x, Pos3.y, Pos3.z, PlayerCoords2.x, PlayerCoords2.y, PlayerCoords2.z, RainbowRed, RainbowGreen, RainbowBlue, 255);
The other ones i dont really get, how you find out that they are needed to finish the line esp since there is soooo many different natives
(02-17-2020 - 03:07 PM)Criphoee Wrote:They're pretty self explanatory usually... But this can give a bit more info https://www.dev-c.com/nativedb/[url=https://www.dev-c.com/nativedb/][/url](02-17-2020 - 03:49 AM)XBLxPhantom Wrote:Still, if you dont know how natives work fully, it can still be a struggle when you are trying to learn it(02-16-2020 - 10:52 PM)Criphoee Wrote:You don't need to be a pro. You just need to use your head.(02-16-2020 - 10:44 PM)magiccarpet Wrote: Please still attempt to make it yourself, it might be rewarding.Yeah, i know, but you need more than just 1 native. you need stuff like these:
Natives are real cool though because their pretty simple(to use). You dont have to know much. For example, if you want to draw a line to a player just use the native drawline.
Pretty cool :D
Player playerHandle = PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(i);
Vector3 handleCoords = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(playerHandle, 0, 0, 0);
Vector3 playerCoords = ENTITY::GET_ENTITY_COORDS(playerPed, 0);
Vector3 PlayerCoords2 = ENTITY::GET_ENTITY_COORDS(PLAYER::GET_PLAYER_PED(i), true);
Vector3 Pos3 = ENTITY::GET_ENTITY_COORDS(PLAYER::PLAYER_PED_ID(), true);
Vector3 Pos1 = ENTITY::GET_ENTITY_COORDS(PLAYER::PLAYER_PED_ID(), true);
Those kinda stuff is what i dont get.
This one is in my esp line, which is the only one i understand:
GRAPHICS::DRAW_LINE(Pos3.x, Pos3.y, Pos3.z, PlayerCoords2.x, PlayerCoords2.y, PlayerCoords2.z, RainbowRed, RainbowGreen, RainbowBlue, 255);
The other ones i dont really get, how you find out that they are needed to finish the line esp since there is soooo many different natives