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 3842

Anyone got working protections codes? Gta v

by KingstoneSPRX - 04-02-2018 - 12:00 PM
#1
I whould love if someone commet some working codes :)
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#2
i think all codes were released shit ton of ages ago
OBJECT_ID_FREED_EVENT = 0x835DB1F0,
OBJECT_ID_REQUEST_EVENT = 0x835DB328,
ARRAY_DATA_VERIFY_EVENT = 0x835DB290,
SCRIPT_ARRAY_DATA_VERIFY_EVENT = 0x830EA558,
REQUEST_CONTROL_EVENT = 0x830D7330,
GIVE_CONTROL_EVENT = 0x830D77A8,
WEAPON_DAMAGE_EVENT = 0x830F5318,
REQUEST_PICKUP_EVENT = 0x830D7D78,
REQUEST_MAP_PICKUP_EVENT = 0x830F1FC0,
GAME_CLOCK_EVENT = 0x830D80B8,
GAME_WEATHER_EVENT = 0x830D8178,
RESPAWN_PLAYER_PED_EVENT = 0x830D8380,
GIVE_WEAPON_EVENT = 0x830D8400,
REMOVE_WEAPON_EVENT = 0x830D84F8,
REMOVE_ALL_WEAPONS_EVENT = 0x830D8600,
VEHICLE_COMPONENT_CONTROL_EVENT = 0x830D8720,
FIRE_EVENT = 0x830D8B38,
EXPLOSION_EVENT = 0x830F2BB8,
START_PROJECTILE_EVENT = 0x830D8CE0,
ALTER_WANTED_LEVEL_EVENT = 0x830D9010,
CHANGE_RADIO_STATION_EVENT = 0x830D91F0,
RAGDOLL_REQUEST_EVENT = 0x830D9380,
PLAYER_TAUNT_EVENT = 0x830D94A0,
PLAYER_CARD_STAT_EVENT = 0x830D97F8,
DOOR_BREAK_EVENT = 0x830D9BA8,
SCRIPTED_GAME_EVENT = 0x830D9E90,
REMOTE_SCRIPT_INFO_EVENT = 0x830E3FE0,
REMOTE_SCRIPT_LEAVE_EVENT = 0x830DA0E8,
MARK_AS_NO_LONGER_NEEDED_EVENT = 0x830DA378,
CONVERT_TO_SCRIPT_ENTITY_EVENT = 0x830EBEB0,
SCRIPT_WORLD_STATE_EVENT = 0x830DA5E8,
INCIDENT_ENTITY_EVENT = 0x830DA710,
CLEAR_AREA_EVENT = 0x830DA8F0,
NETWORK_REQUEST_SYNCED_SCENE_EVENT = 0x830DAAA8,
NETWORK_START_SYNCED_SCENE_EVENT = 0x830DAB60,
NETWORK_UPDATE_SYNCED_SCENE_EVENT = 0x830DADC8,
NETWORK_STOP_SYNCED_SCENE_EVENT = 0x830DAC90,
GIVE_PED_SCRIPTED_TASK_EVENT = 0x830EC1F0,
GIVE_PED_SEQUENCE_TASK_EVENT = 0x830EC408,
NETWORK_CLEAR_PED_TASKS_EVENT = 0x830DB100,
NETWORK_START_PED_ARREST_EVENT = 0x830DB250,
NETWORK_START_PED_UNCUFF_EVENT = 0x830DB2F0,
NETWORK_SOUND_CAR_HORN_EVENT = 0x830DB390,
NETWORK_ENTITY_AREA_STATUS_EVENT = 0x830DB598,
NETWORK_GARAGE_OCCUPIED_STATUS_EVENT = 0x830DB798,
PED_CONVERSATION_NE_EVENT = 0x830D9908,
SCRIPT_ENTITY_STATE_CHANGE_EVENT = 0x830DC448,
NETWORK_PLAY_SOUND_EVENT = 0x830DC958,
NETWORK_STOP_SOUND_EVENT = 0x830DC9D8,
NETWORK_BANK_REQUEST_EVENT = 0x830DCB48,
REQUEST_DOOR_EVENT = 0x830DCD78,
NETWORK_TRAIN_REQUEST_EVENT = 0x830DCF80,
NETWORK_TRAIN_REPORT_EVENT = 0x830DD0C0,
NETWORK_INCREMENT_STAT_EVENT = 0x830DD390,
REQUEST_PHONE_EXPLOSION_EVENT = 0x830DD498,
REQUEST_DETACHMENT_EVENT = 0x830DD5A8,
KICK_VOTES_EVENT = 0x830DD6A0,
GIVE_PICKUP_REWARDS_EVENT = 0x830DD840,
NETWORK_CRC_HASH_CHECK_EVENT = 0x830DD950,
BLOW_UP_VEHICLE_EVENT = 0x830DDBE8,
NETWORK_RESPONDED_TO_THREAT_EVENT = 0x830DE170,
PICKUP_DESTROYED_EVENT = 0x830E7C88,
UPDATE_PLAYER_SCARS_EVENT = 0x830DE5E8,
NETWORK_CHECK_EXE_SIZE_EVENT = 0x830DE6E0,
NETWORK_PTFX_EVENT = 0x830DEB58,
NETWORK_PED_SEEN_DEAD_PED_EVENT = 0x830DEC48,
REMOVE_STICKY_BOMB_EVENT = 0x830DEEB0,
NETWORK_CHECK_CODE_CRCS_EVENT = 0x830DE7F0,
INFORM_SILENCED_GUNSHOT_EVENT = 0x830DF160,
PED_PLAY_PAIN_EVENT = 0x830DF328,
CACHE_PLAYER_HEAD_END_DATA_EVENT = 0x830DF418,
REMOVE_PED_FROM_PEDGROUP_EVENT = 0x830E8C98,
REPORT_CASH_SPAWN_EVENT = 0x830DF6D0,
MODIFY_VEHICLE_LOCK_WORD_STATE_DATA = 0x830DD278,
NETWORK_SHOUT_TARGET_POSITION = 0x830DE400,
NETWORK_SPECIAL_FIRE_EQUIPPED_WEAPON = 0x830DDF80,
VOICE_DRIVEN_MOUTH_MOVEMENT_FINISHED_EVENT = 0x830DB43,
Papa A1 Original
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#3
yes and use them like this to enable and disbale

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#4
why beg for credits lol?
Papa A1 Original
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#5
(04-02-2018 - 02:39 PM)Bosix123 Wrote: why beg for credits lol?

idk lol
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#6
if (protection) { *(int*)protectioncode= 0x4E800020; } // 0x4E800020 enabled feature
else { *(int*)protetion code= 0x7C0802A6; }//disabled da feature
Papa A1 Original
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#7
(04-02-2018 - 02:43 PM)Bosix123 Wrote: if (protection) { *(int*)protectioncode= 0x4E800020; } // 0x4E800020 enabled feature
else { *(int*)protetion code= 0x7C0802A6; }//disabled da feature

lol copy past
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#8
or you can use this "" credits to kryptus i guess?
void patchGameEvent(int gEvent, bool toggle = true)
{
int ON[] = { 0x4E800020 };
int OFF[] = { 0x7C0802A6 };
write_process_two(gEvent, toggle ? ON : OFF);
}
if (daprotection) { patchGameEvent(codeforprotection); }
else { patchGameEvent(codeforprotection, false); }
Papa A1 Original
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#9
are these outdated codes or no
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#10
thanks for sharing arsch!
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