someone has the code to give infinite ammo to the players is that I have several but the ps3 freezes
void Infinite_Ammo(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "FLAREGUN_FM_AMMO_CURRENT", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "GRNLAUNCH_FM_AMMO_CURRENT", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "RPG_FM_AMMO_CURRENT", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "MINIGUNS_FM_AMMO_CURRENT", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "GRENADE_FM_AMMO_CURRENT", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "SMKGRENADE_FM_AMMO_CURRENT", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "STKYBMB_FM_AMMO_CURRENT", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "MOLOTOV_FM_AMMO_CURRENT", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "PETROLCAN_FM_AMMO_CURRENT", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "PRXMINE_FM_AMMO_CURRENT", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "HOMLNCH_FM_AMMO_CURRENT", -1);
}
{
SetPlayerStats(a_uiRecevPlayerIndex, "FLAREGUN_FM_AMMO_CURRENT", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "GRNLAUNCH_FM_AMMO_CURRENT", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "RPG_FM_AMMO_CURRENT", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "MINIGUNS_FM_AMMO_CURRENT", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "GRENADE_FM_AMMO_CURRENT", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "SMKGRENADE_FM_AMMO_CURRENT", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "STKYBMB_FM_AMMO_CURRENT", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "MOLOTOV_FM_AMMO_CURRENT", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "PETROLCAN_FM_AMMO_CURRENT", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "PRXMINE_FM_AMMO_CURRENT", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "HOMLNCH_FM_AMMO_CURRENT", -1);
}
(09-20-2019 - 11:33 PM)carlos_20 Wrote: void Infinite_Ammo(int a_uiRecevPlayerIndex)
{
SetPlayerStats(a_uiRecevPlayerIndex, "FLAREGUN_FM_AMMO_CURRENT", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "GRNLAUNCH_FM_AMMO_CURRENT", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "RPG_FM_AMMO_CURRENT", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "MINIGUNS_FM_AMMO_CURRENT", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "GRENADE_FM_AMMO_CURRENT", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "SMKGRENADE_FM_AMMO_CURRENT", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "STKYBMB_FM_AMMO_CURRENT", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "MOLOTOV_FM_AMMO_CURRENT", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "PETROLCAN_FM_AMMO_CURRENT", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "PRXMINE_FM_AMMO_CURRENT", -1);
SetPlayerStats(a_uiRecevPlayerIndex, "HOMLNCH_FM_AMMO_CURRENT", -1);
}
BUG LOOP?
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